Pillager,
Command, movement, strength, stack bonus, view range....these are the basics, keep these (but the prices could use some tweaking).
-1 stack...keep it, lower the price a bit (could be class specific).
Agreed.
Special situational strength bonuses..ditch them all.
Please leave the anti-air bonus in addition to the +1 attack/+1 defend bonus. I don't care about +1 attack in various terrains but this one giving +3 vs fliers to all units in your stack is VERY useful because it is not duplicated by any other unit (like the Pegasi duplicating the +1 stack attack).
Move bonuses....perhaps a two (or three) step general move bonus for heroes...'pathfinding' would be like the scout's ability (3 in any terrain), 'improved pathfinding' would improve this to 2 (in any terrain).... Perhaps even 'expert pathfinding' which would be 1 movement cost in any terrain.
Great idea. Improved makes great sense. Expert seems a bit much.
Critical strike/critical stack...lump these into 10% chance increments (IE critical strike 1 would have a 10% chance of killing a unit, critical strike 5 would have 50%)
Learning...same as critical strike (learning 10 would be a 100% bonus).
10 points for +100% is too much for learning. 10 points for 25% is plenty. Critical strike I agree with but personal critical strike seems a waste unless it's 10 points for 50% (I great chance to kill 1 enemy unit before the fight starts).
I'd like to see the following additional skills added (which I mentioned at the end of Beta2 when Piranha was asking for suggestions for Beta4)
1) Flight (hero only, not stack). Make it 20 points and give it to the Valkyrie. That way she can fly over terrain/rivers etc in the early game to search ruins faster (and thus risk her life if she flies on her own) and/or aid several stacks quickly in heavy terrain. This skill would *always* make this hero vulnerable to the anti air defense skill.
2) Group Move (stack). I'd make +1 group move cost 7 points and change the individual +1 move to cost 4 points. That seems a better point cost.
3) Pillage. This would give extra gold from pillaging cities/looting ruins. Maybe 2% extra gold per point so 10 points gives an extra 20% gold.
4) Income. This would give extra gold from your cities as items in War2 did. Obviously you'll have such items in the game but there is no reason the heroes can't have this skill too and have it work in a cumulative manner. Maybe +2 gold per city for 7 points.
5) Medals. This would increase the medal chance (I know you don't have this yet but it can be for Beta4). Each hero can have a base medal chance to add to the chance of a medal. Then you can increase that by spending more points. Maybe 2% per point. A higher ranking in this value would be an excellent one to give the Paladin.
6) Engineering. This would decrease the cost of city wall upgrades. It works on an empire wide basis (so your hero doesn't have to be in the city itself) and is not cumulative using only the largest value on any hero (1 hero with 20% and another hero with 10% only gives 20%, not 30%). A 10% decrease in cost for 10 points. This skill also reduces the cost of rebuilding razed cities when you add that feature.
7) Production. Just like Engineering except it reduces the cost of buying new production in cities. DLR combines this + Engineering into 1 skill. You may want to do that as well if you think it doesn't make sense to separate them into 2 skills. Personally I would combine Engineering/Production.
The other revamp that needs to be done relates to how many points you get to spend. Currently it's always 10 points per level. But the XP needed per level rapidly increases making higher levels harder to get for the same points to spend. I'd like to see the points to spend increase at every level by 2 points. So at L2 you get 10 points, L3 = 12, L4 = 14, L5 = 16, L6 = 18 and so on. So at L6 you'd now have a total of 80 points instead of 60.
KGB