Vectoring of Existing Units

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Vectoring of Existing Units

Postby Moonknight » Fri Mar 04, 2011 8:15 pm

Wasn't there a way to vector a stack to from within one city to another one you owned in Warlords? I thought I used it quite often. Not sure if I'd want it in play or not since it is fairly powerful, but just wondering if it is being discussed to be added?

One strategy I would have is to take down an opponent's city with a strong stack containing a hero, and if that stack is down to just my hero and a couple of units, vector that unit back somewhere safe and raze the city (I thought I heard self-raze will be allowed in beta4?).

Maybe just having the ability to vector to your capital could be an option? What do you all think?
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Re: Vectoring of Existing Units

Postby KGB » Fri Mar 04, 2011 8:58 pm

Moonknight,

Yup, this ability exists in DLR. It's called 'Human Vectoring' and is a game option that can be turned on/off in addition to regular vectoring of newly produced units.

And it is indeed a powerful tool. Both for the reason you note and for the ability to send full stacks in the back line to a city you capture deep behind enemy lines. Note that if you want to raze a city because you are down to only a couple of men that you have to leave one man to do the razing.

No one has mentioned it yet so it hasn't been discussed.

I don't care strongly one way or another about whether it's added to the game. I'd much rather have timed vectoring in general that the ability to do vectoring of already made units.

KGB
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Re: Vectoring of Existing Units

Postby Pillager » Fri Mar 04, 2011 9:14 pm

I don't see the need for human vector. The current vectoring system is cheesy enough.

A timed vectoring option would be nice though.
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Re: Vectoring of Existing Units

Postby Moonknight » Sat Mar 05, 2011 11:39 pm

What do you guys mean by timed vectoring?
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Re: Vectoring of Existing Units

Postby KGB » Sun Mar 06, 2011 12:27 am

Moonknight,

Timed vectoring was another DLR option. One that was used a lot.

It means that the amount of time armies take to arrive is not a fixed 2 turns but instead depends on the distance between the 2 cities.

1-30 squares: 2 turns
31-45 squares: 3 turns
46-60 squares: 4 turns
61+ squares: 5 turns

This helps compensate for how overpowered vectoring is on the larger maps and on maps with difficult terrain where it would take units a VERY long time to walk to the city they are vectoring to. On smaller maps or when the cities are nearby it makes no difference at all.

KGB
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Re: Vectoring of Existing Units

Postby Moonknight » Sun Mar 06, 2011 2:03 am

Ah, thanks KGB, that does make a lot more sense...
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