Automatic Unit/Stack Deselect

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Automatic Unit/Stack Deselect

Postby KGB » Mon Mar 14, 2011 4:58 am

Right now the game automatically deselects a unit/stack when it runs out of moves. This is handy because I can then click another unit/stack and start it moving.

However the amount of moves remaining before the deselect logic happens seems to be set to 0 or 1 moves. The problem is that when you are moving in tough terrain you often can no longer move forward when you still have 2,3,4 and even 5 moves left.

So what happens is the stack stops and I click on another stack/unit far away to start it moving and now the game recomputes a whole new move path to this other stack because the game didn't deselect the original stack. This is an annoying waste of time and in worst case crashes Firefox due to a super long move path.

So what I'd like is the deselect to happen immediately when a stack is moving along it's movement path and can no longer continue due to lack of moves.

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Re: Automatic Unit/Stack Deselect

Postby SnotlinG » Mon Mar 14, 2011 12:04 pm

Its a good idea, and its not hard to implement.

It would mean that a unit that is moving and cannot move the next step in its path would be deselected.
- i.e. moving on a path and dont have enough movementpoints to pay the next step (like moving through mountains and having 4 move-points left, where the next tile is a mountaintile)
- moving on a road, and there is an enemy stack blocking the path, the moving unit would be stopped and de-selected regardless of amount of move-points. I guess this happens quite seldom though.

it would also mean that a unit that is moving through mountains, and moves the full path to its destination, would not be de-selected, even if it has 4 move-points left and is surrounded by mountains. (i.e. no logic to check surrounding tiles etc)

I think it still is a good idea to add this auto-de-select, any input on the scenarios mentioned above?
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Re: Automatic Unit/Stack Deselect

Postby KGB » Mon Mar 14, 2011 1:21 pm

SnotlinG,

SnotlinG wrote:- moving on a road, and there is an enemy stack blocking the path, the moving unit would be stopped and de-selected regardless of amount of move-points. I guess this happens quite seldom though.


Agreed it's very seldom. Plus most times the game already pauses anyway because these units are coming out of the Fog of War. And often I want to stop 1 square short and change my fight order and/or add/subtract units from my stack before combat. So it's good that movement stops and deselects. As long as the game doesn't auto-jump away to another stack this deselection is fine.

SnotlinG wrote:it would also mean that a unit that is moving through mountains, and moves the full path to its destination, would not be de-selected, even if it has 4 move-points left and is surrounded by mountains. (i.e. no logic to check surrounding tiles etc)


Again this is good for me. It's telling me I have arrived at my destination and can now set another move path. The auto-deselect tells me I'm finished with the stack for the turn. So it's a nice easy way to tell the difference.

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Re: Automatic Unit/Stack Deselect

Postby Pillager » Mon Mar 14, 2011 3:04 pm

This would be a nice improvement.
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Re: Automatic Unit/Stack Deselect

Postby LPhillips » Tue Mar 15, 2011 5:26 am

I would like to see the game stop all auto-jumping to another stack when movement points run out. When juggling units to move through terrain faster, or moving groups and then separating them to move some units further, the auto-jump is a huge headache. A hotkey for the right side toolbar buttons would be nice. Then we could just hit the "next unit" button with Spacebar or something. As much convenience as the auto-jump from unit to unit, without the undesired lack of control.
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Re: Automatic Unit/Stack Deselect

Postby SnotlinG » Tue Mar 15, 2011 8:30 am

De-select as described previous will be in beta4. Thanks for the feedback, thats what makes us do all those small improvments :-)

LPhillips; Im not sure I understand what auto-jumping you describe? The game is only supposed to de-select a unit when it has run out of move (i.e. when moving and the group moving has only 1 or 0 left in move). And it should never select the next stack, unless you press the next-unit button, or the Attention-button etc...
Could you please give an example? :-)
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Re: Automatic Unit/Stack Deselect

Postby KGB » Tue Mar 15, 2011 12:58 pm

SnotlinG,

Awesome. Can't wait.

It's the little things like this that I am anticipating more than some of the new features. That's because this kind of improvement will be used every turn.

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