Right now the game automatically deselects a unit/stack when it runs out of moves. This is handy because I can then click another unit/stack and start it moving.
However the amount of moves remaining before the deselect logic happens seems to be set to 0 or 1 moves. The problem is that when you are moving in tough terrain you often can no longer move forward when you still have 2,3,4 and even 5 moves left.
So what happens is the stack stops and I click on another stack/unit far away to start it moving and now the game recomputes a whole new move path to this other stack because the game didn't deselect the original stack. This is an annoying waste of time and in worst case crashes Firefox due to a super long move path.
So what I'd like is the deselect to happen immediately when a stack is moving along it's movement path and can no longer continue due to lack of moves.
KGB