I'm quite tired of seeing battles of full stacks with 90% or better chance of victory get ridiculously slaughtered. I don't think it adds anything to the game at all; I just find it to be frustrating when on the receiving end of this RNG ***kicking, and disconcerting when on the lucky end. I hate to have my glory stolen by some crappy roll of the dice that gives me a superhero where my opponent's superior play should have gotten me skull****ed. The thing pushing me over the edge is that I should be on the last few turns of my Middle Earth game, which is an unashamed 2v1 (they're practically using each others' cities), BUT I've lost 3 very powerful hero stacks over the past several turns with 75%, 64%, and 90% chances of success, respectively. So now it's going to turn into a prolonged near-stalemate unless I perhaps just burn all their crap to the ground.
Is there some possibility of a "tournament rules" type setting, where I won't see this happen multiple times a game? It would be nice to have a fairly predictable outcome. I'm not any more pleased when I get an unfair advantage because someone attacks me with superior odds and turns my hero into a superhero due to absolutely ridiculous rolls.
The great tournament was played with a battle engine that gave 100% predictable results. It calculated the outcome exactly as it should be, and produced precise results. It left huge opportunity for strategy. Rearranging your battle order could change the outcome dramatically, and all of the same elements for strategic play were present that we see now. I'm not saying that is necessarily the way Warlords/Warbarons ought to be played, nor that all elements of dice should be removed from Warbarons, only that I'd like to see the option to turn on results that are never highly unstable and unreasonable.