by Manukai » Sun Nov 13, 2011 7:00 pm
I have turned on the option to show path movement points.
A couple points.
A. Sometimes it's hard to tell in the fog if your 0 path point is grey or black in the fog. There have been numerous times I think I can make it to a castle in a turn only to be 1 tile short.
B. There have been times where I move an army only to find that for some unknown reason only one unit was selected and moves. If the rest of the units in that group don't have as many movement points the single unit will be on its own and the stack will be one short. It's especially bad when it's your hero. Now of course I can verify each turn that every unit in the stack is selected before moving. I have also seen where I've selected a number of units to move from a stack but left some unselected and some of the selected units move as expected but some of the selected units stay with the un-selected ones. This is obviously a bug.
C. It would be nice to be able to plan a turn in advance visually on the map. So, if I am able to move my unit(s) to their end point then lock that point and see where they could end up on their following move. This is an additional request contingent upon my first.
D. Instead of clicking once, then again on the tile to move maybe put a button to confirm the movement which could replace the second click, and place the confirm button in a different spot than that tile. This way no accidental double click movements would occur.
These suggestions, while not necessary, would help to eliminate frustrating mistakes.
Last edited by
Manukai on Mon Nov 14, 2011 9:39 pm, edited 1 time in total.