by KGB » Wed Nov 23, 2011 8:11 pm
You could make it so that you can't 'surrender' before turn 10 (unless someone times out by not playing their turns in which case they should auto-surrender rather than just lose a teammate from inactivity). There is no reason for someone to surrender before turn 10 in a team game.
Having only one player has another disadvantage. Teams with 2 players get 2x as many hero offers (both players can get one where the single player can only get 1) and thus 2x as many ally chances.
If you want to tax the gold (and again, I'm against taxing official team mates since they are a team, gold transfers should just take 1 turn and be limited to X amount max where X increases over turns) at surrender time you can do that.
Incidentally, I wanted this more for FFA games I am tired of playing in (happens in longer stalemate type games I find boring) and rather than outright resign I'd like to just transfer all my cities/gold/units to another player of my choice instead of forcing them to send 1 crow to all my cities, have me empty them etc.
KGB