by KGB » Fri Jan 14, 2011 2:12 pm
Piranha,
I could potentially do an AI. I've done one in Warlords IV and I have the code for DLR to look at the AI there as well for a second AI example.
But a lot depends on how the game code is structured and what access the AI could get to all the game data (it literally needs everything about all players, units, cities, map etc).
The other thing is that I am sure players want an AI that is playing turns *immediately* and not on a 1 hr or 1 day turn around. Since everything runs on your server if you got 4-5 players playing online each with an AI it would probably bog it down to a crawl. So the AI would have to end up being run locally on a players machine and connect back to the server like a player does so that the CPU used was on the players machine. That of course means either a Java or javascript based AI.
KGB