LPhillips,
LPhillips wrote: And if it's realism you want, and not breaking the fourth wall, then magical vortex barriers are about as far from that as you can go.
So you believe Unicorns are realistic enough to be OK but magical energy barriers aren't? You need to take better reality altering drugs. My magic mushroom trip definitely allow for both Unicorns and Mystical Energy Barriers
Here's my problem with the wall concept.
1) You already have admitted you just want them as a way to create impassible terrain to land/fliers. This of course will just create more choke points which you are already are saying is a big problem in another thread. So won't this make that problem worse???
2) We already have impassible terrain in the form of Lava (excluding Elementals). This is to you not aesthetically pleasing. But these walls are only going to look good on plains. Put them in the middle of a mountain range or middle of a swamp etc and they are going to look as out of place as lines of Lava do. Not to mention how are they going to end without forming a square or going off the map and look good? They will look very strange only being say 10-12 squares long to block off a small area.
Now back to the scale problem and how out of scale they truly are.
Scene: KGB is introducing an old Warlords player to Warbarons
KGB: You should go over to Warbarons and check it out since you can't get DLR running. It's a really well done game that takes the best of Warlords 1,2,3 and 4.
New Player: Cool.
New Player goes checks out screen shots. The typical screen shots here http://warbarons.browsergamez.com/pictures/ plus a new one with those walls (with a couple of cities added to that shot near the ruin + 1 tower).New Player: Looks great visually. But you didn't mention it had Tactical Combat.
KGB: It doesn't have Tactical Combat.
New Player: Sure it does. Look at that one shot (references the Walls shot). You can see a close up of city walls with gates, buildings, a church, a Wizard tower, roads etc. Just like Age of Wonders tactical screen shots
http://www.triumphstudios.com/ageofwond ... een10.htmlhttp://www.counterfrag.com/screenshots/ ... ic/003.jpgKGB: Oh, that screen shot. That's not a tactical combat map. That's just the main world map. That thing you think is a church is a ruin. That Wizard tower is a Fortress tower that holds whole armies. Those 'buildings' aren't individual buildings, they are cities.
New Player: Whaaaaat? Come on, stop kidding me. That looks like a tactical city combat map to me.
KGB: Nope. Look closely again at those buildings (indicating a White City). See, that's a city with its own walls.
New Player (stammering): But...but...but those large walls. I guess I can station men on them for defense and capture them or knock holes in them?
KGB: Nope.
New Player (vacant stare): Well what's their purpose then?
KGB: Just to provide an aesthetically pleasing impassible barrier.
New Player (chuckling): Only to land armies right? I can obviously fly over them or tunnel under them.
KGB: Sorry, not possible.
New Player (looking incredulous): How would 30 ft tall wall or even 300 ft tall wall stop fliers or tunneling?
KGB: They aren't 300 ft tall. They are infinitely tall and extend infinitely deep in the earth and are made of an unbreakable substance. You ever read the sci-fi series Ringworld. It had a ring built around a star at 1 earth orbit with unbreakable walls thousands of miles high. Think of them like that.
New Player (laughing): Riiiiigt... Why not just make them magical barriers. Fits better theme wise.
KGB (smiles): Dunno. I already suggested it.
New Player (voice dripping with sarcasm): But I can
see armies and stuff on the other side of these
walls. How do you explain that?
KGB (shrugging): Maybe they are made of see through glass? Or maybe you have a Wizard with a Wizard Eye spell that lets your vision extend on the other side of the walls. All I know is that you can't pass over/under them, capture them, break them or do anything else to them.
New Player (shaking head): You know, maybe this isn't the game for me after all. I think I'll get that Virtual Machine running XP to play DLR and/or Age of Wonders.
Fade to BlackKGB
P.S. Look at that second city shot in Age of Wonders. That bluish mystical energy is what I am imagining the magical barrier would look like. It would be animated like water so that it shimmers.