Ezras: There is going to be something like this: Free account with a limitation in how many games you can have running at the same time, but you can keep playing for free for as long as you want.
Silver account which will remove the number of games limit.
Gold account which will have a couple of interface features. Nothing that will give you an "cheating" type of advantage, but helpful interface stuff.
There is also going to be a limitation in the number of AIs you can host depending on your account to not overload the server with AIs
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It will be subscription based.
This will be implemented in 2012 Q2. Warbarons have costed more than we planed from in the beginning and now we have the server that is costing money so we need to make it self financed in 2012. The kickstarter campaign is because we want to add more heroes, new items, new terrain and things for the game and we can't afford the graphics for it. New heroes in particular is something we really want.
About the new real time activity window that we have added, we are using the same system that EA used in battlefield 3. Their battlelog service. Its a company here that have created a really good way to do real time web. But every message that is sent is also costing a tiny bit of money so there is going to be a cost involved with using that too. The reason we are using it now is to test it a bit because we want to add simultaneous turns for all players. To do that we need to have information in real time or it will look as if you are attacking neutrals when in fact another player have already captured the city. If we combine that with speed game you can really sit down and play a game of warbarons turn by turn an evening against human players. And normal games can progress much faster if all players are doing their turns at the same time.
So I think there is a lot of interesting things that we will be able to add to the game, but we are in a pretty tough economical situation so I hope we can get the kickstarter project funded.