Balancing patch 0.8.1

News on the site

Postby Immortui » Thu Jun 14, 2012 10:31 pm

I\'m a little sad that the upkeep for Wolf-Riders was increased. They were my favorite, cheap army unit, next to H. Cavalry.
Immortui
 
Posts: 1
Joined: Mon Apr 16, 2012 9:00 pm

Re:

Postby KGB » Thu Jun 14, 2012 10:54 pm

SharesLoot wrote:It\'s just sad that changes are almost always for making specialized units weaker. Heavy infantry defense will be reduced next, then the Pegasi bonus down to three... in the end, we are merely playing \"Risk\" where the size of the stack is the only criterion for victory. Then we can increase the build time for crows to three turns :p


Well stated. I agree with this 100%.

Can we also get the Orc battle value restored to 10. Or else have his cost drop down to 100. Right now he is 20% weaker than a Lt Infantry and yet he costs 50% more with double the upkeep and moves slower!!! At strength 10 he is only 6% better than a Lt Infantry thanks to his ambush roll. That plus his swamp movement justified his 2x upkeep + 50% cost but now he's the worst deal in the game.

KGB
KGB
 
Posts: 3030
Joined: Tue Feb 16, 2010 12:06 am

Re: Balancing patch 0.8.1

Postby KGB » Fri Jun 15, 2012 1:58 am

Apparently all ongoing games have had their heroes adjusted to the new stats. I just took turns in 2 games where I have Assassins and at level up time I noticed their stats had been lowered appropriately to the new values.

I applaud doing this adjustment for in-progress games.

KGB
KGB
 
Posts: 3030
Joined: Tue Feb 16, 2010 12:06 am

Re: Balancing patch 0.8.1

Postby Moonknight » Fri Jun 15, 2012 3:07 pm

Okay, yeah, battle of 8 for Orcs is very weak. I agree on restoring his strength back to 10 as well. They are virtually useless now unless the map is mostly swamp.

Also, in a game I was playing, it seemed like the Neutral Orc's strength was still 10 but mine was 8! Game ID 24752.
Moonknight
 
Posts: 784
Joined: Tue Dec 07, 2010 2:57 am

Re: Balancing patch 0.8.1

Postby LPhillips » Sat Jun 16, 2012 4:14 am

Moonknight wrote:Also, in a game I was playing, it seemed like the Neutral Orc's strength was still 10 but mine was 8! Game ID 24752.


If it works the way it did last time around, only newly created units have the new stats. I remember players who still had superkraken when the rest of us were creating the new ones.
LPhillips
 
Posts: 965
Joined: Mon Jan 24, 2011 3:25 am

Re: Balancing patch 0.8.1

Postby kenc80 » Sat Jun 16, 2012 1:54 pm

My two cents...I disagree with nerfing the Wolf Rider...unnecessary to move him back to 16, good call on the upkeep though. That was a big change on the Assassin. Now he is a danger to go into L1 ruins. It will be interesting to see the buy % on the Assass now that he's been adjusted. Back to the paladin for me. I think the Barbie still needs a little stack increase.

While I'm ranting, I wish Red Dragon still had the +12, I think it ought to always reign supreme again now that the Demon has been correctly reduced.

Agree with Sharesloot, lets be careful not to nerf too many units.


Ken
kenc80
 
Posts: 344
Joined: Wed Mar 10, 2010 9:16 pm
Location: South Carolina, USA

Postby jackam » Sat Jun 30, 2012 11:19 pm

jackam
 
Posts: 2
Joined: Sat Jun 30, 2012 11:18 pm

Postby jackam » Sat Jun 30, 2012 11:22 pm

reply to balancing patch 0.8.1
jackam
 
Posts: 2
Joined: Sat Jun 30, 2012 11:18 pm

Previous

Return to News

Who is online

Users browsing this forum: No registered users and 8 guests

cron
Not able to open ./cache/data_global.php