Negern wrote:How's it going with the evaluations? It's too exciting to bare!
Hi, I'm sorry; I got a bit distracted by the old "real life" and Warbarons hasn't gotten enough attention lately.
So, this is a community-judged contest. We've all seen the maps, and some of us have gotten to test them pretty well. What are your impressions?
For the large FFA submissions, we have:Pitfall, by
Smursh.
http://www.warbarons.com/ver08/mapedito ... istid=1023"This is a 100x100 map with 82 cities and 78 income buildings. The map is set up with large regions of each terrain. Most cities start with poor production and little gold making the taking and holding of resource buildings important to upgrading production. This combined with the distance between cities means that much of the fighting is outside of cities making this more of a game of maneuver where using native bonuses effectively will win battles.
The map has a total of 30 ruins, located in pits off the main paths. Two special high level ruins with powerful artifacts and defenders are located in the center behind a ring of mountains and lava. Because you must both fly and firewalk to get here only a powerful hero can enter- great risk for a great reward."
Hexagon, by
garvisus.
http://www.warbarons.com/ver08/mapedito ... listid=980"Six capitals situated near the six corners of the hexagon. Between each capital is an item city with powerful units available for production. Limited production in all cities, but the capitals.
1 v 1, 2 v 2, 3 v 3; team 1 (white, red or teal) team 2 (green, blue or black)
2 v 2 v 2 team 1 (white, blue) team 2 (red, teal) team 3 (black, green)
60 cities, 25 income sites, 23 ruins, 6 temples (3 undead, 1 attack, 2 movement)"
For the small map contest, we have:Archipelago, by
Negern.
http://www.warbarons.com/ver08/mapedito ... listid=966"With the exception of two cities, which can only produce crows, fliers and water units are banned. Instead one has to get the troops around by boat. All in all, there are 28 cities and about 25 docks scattered on 15 islands of varying size. Some of the islands are easy to defend - some not so easy."
Stripes, by
ptgamer.
http://www.warbarons.com/ver08/mapedito ... listid=981"Features:
1) Tough terrains of mainly swamps and hills, and at the same time none of the cities allow for dwarf, orc, wolf rider, and giant. There are small percentage of dessert but sandworm production is also prohibited.
2) Each player starts with a tight cluster of four cities with powerful productions that are slow. This city group is easy to defend given the surrounding lava; as long as you secure the capitol the game won't be over too soon (elemental productions are available in the non-starting city clusters so it is possible to break the natural defense).
3) The only flier production allowed in the starting cities is crow.
4) Rich cities and income buildings make it easy for you to get hero offers and buy different productions.
5) There are plenty of ruins, most of which gives you allies. So exploring ruins may quickly give you a game-changing stack.
6) Numerous neutral units are placed throughout the map so your late-coming heroes have a chance to level up quickly.
7) Powerful items are placed on lava so if you want them, you have to invest in the ashwalk ability.
8) 1v1 starts with one player in the left most city cluster and another in the right most cluster. Against a non-aggressive AI it still took me 21 turns to finish the game.
9) 2v2 starts with one player in each team on each left-right side of the map, and teammates are always separated by an enemy in between.
10) The aesthetics resembles a soccer field, composed of mostly solid blocks of homogeneous terrains with clear delineation of sectors."
Narcissus, by
garvisus.
http://www.warbarons.com/ver08/mapedito ... istid=1009"Mirror map with limited unit production."