piranha wrote:It will be subscription based. This will be implemented in 2012 Q2. Warbarons have costed more than we planed from in the beginning and now we have the server that is costing money so we need to make it self financed in 2012.
Hopefully the cost won't be much. Maybe 2-3 dollars a month because at that rate the game costs $24-36 a year which is reasonable. Once you go beyond that, you get to the point where it's easier to go to the bargain bin and get Heroes of Might and Magic 6 for $15 bucks.
piranha wrote:The reason we are using it now is to test it a bit because we want to add simultaneous turns for all players. To do that we need to have information in real time or it will look as if you are attacking neutrals when in fact another player have already captured the city. If we combine that with speed game you can really sit down and play a game of warbarons turn by turn an evening against human players. And normal games can progress much faster if all players are doing their turns at the same time.
AWESOME, just AWESOME. I *so* look forward to simultaneous turn games ala DLR. For those who never played DLR, you have no idea how much more fun and challenging simultaneous turn games are. Getting that feature in and working should draw a lot of the old time DLR online community.
Plus you can do a whole lot more in simultaneous turn games that you can't in round-robin style because there is no cheese such as sending multiple stacks against an enemy hero wearing him down or dropping flight items before battle etc. Now everything potentially has consequences immediately so the defender is not at the same disadvantage.
So here's hoping the Kickstarter campaign yields what you need.
KGB