We just launched version 0.8.
If you looked at the new page where you buy premium features or tested version 0.8 already you will need to clear your cache, or press F5 to refresh the cache.
New stuff
- Added new UL temple
- Added new ruin - shipwreck
- Updated layout for building popups (making it easier to find the Tower upgrade stuff)
- Updated layout for ally army popups
- Added AI hero leveling
- AI can now activate turn triggers
- Possibility for mapcreators to controll team starting positions for 1v1, 2v2, 3v3, 4v4, 2v2v2, 2v2v2v2, FFA and scenario-mode.
- Construction added as Hero ability, higher levels make it possible to build Towers/cities at discount.
- Added gamenotes for Gold account members
- when teammate takes surrender, his cities and buildings will be randomly distributed to the team that is left.
Citywall and townhall will be decreased by 1 level.
- Added SAVE AS to the mapeditor
- Added option to share your map
- Added Grant vision and Spawn unit as new trigger rewards in the Mapeditor.
- Possible to edit triggers in mapeditor
-> Added new Select and Paste functions in mapeditor
-> units of same type with lower move left will always fight before same type of units with higher move left.
-> diffrent selectbox if all units are selected or not all (to help identify to not move with only1 unit)
-> autopopup Inspect hero when Item is found as reward
-> Inspect hero screen now displays ruin status with color + onmouseover
-> minifightorder button
-> Possible to send gold when it is not your turn
-> See amount of gold of teammates in send res window
- teammate surrender, Units and cities dies not turn to neutral. Buildings + level1 armies placed in city is transfered to teammates. lvl 2+ armies are disbanded
- reworked outofsync functionality to work better
- game now remembers grouping status for stacks betweem turns even if the group hasnt been moved.
- possible to attack enemies via tiles that are populated by teammates units or crowded by your own units.
- units of same type is ordered (and fight) depending on which one has least move left that turn.
- new hero ability: Construction
- New shortkeys 1-8 for adding/removing units from your stack
- diplomacy screen now shows current status of WAR/NAP on mouseover when you have a new pending request (also shows Eliminated for eliminated players)
- When setting up new portals, shows cities that are already accepting the max number as "ruins" in the portal minimap.
- extratime when ending your turn early is saved for next turn.
- 3 new heroes with new art.
- new terrain images that are our own (thanks to kickstarter pledges)
- System for credits used to buy premium account and heroes and extra time.
- PayPal integration
- Further balancing of units.
- Real time in game chat
- Real time notification when other players in the game are there (green border around shield)
- Many many bugs that have been fixed
Enjoy.