by Chazar » Tue Sep 06, 2016 8:08 pm
That would work for me, ☺ although it does increase the risk of an early crow attack on maps with short distances through a double move.
I am not sure the 4 simultaneous turns make enough of a difference to justify the confusion caused anyway. There should be more simultaneous turns, as long as nothing serious has happened yet.
How about simultaneous turns with no freeze time until the first turn when a player vs player/ai battle has occurred?
This could also be used in true simultaneous turns, where freeze time only occurs after such an event.
(However instead of a player vs player/ai battle being the trigger, I would prefer the first sighting of an enemy unit by any player.)
PS: Another simple solution would be a button that serves as the trigger: simultaneous turns without freeze time until someone chickens out and pulls the trigger. As an incentive for not pressing the button, the player pressing it will be sorted to the end of the turn sequence. (Similarly for true simultaneous games, where freeze time only applies once someone has pushed the trigger button.)