nightmare AI

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nightmare AI

Postby kenc80 » Mon Nov 26, 2012 8:02 pm

So I've been thinking of easy ways to make the AI more challenging without too much coding.

Why dont you do what Fawkner did in W2 and basically make the AI all "Declare war" after 10 turns or so and set them all up in an alliance to attack the human player. That way they dont attack each other and concentrate on the human. I know it seems kind of unfair but it did add some challenge to hotseat play.

Another idea is that you could add code to the AI to give them no hidden map when the map is still hidden for the player.

Just some thoughts.


Ken
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Re: nightmare AI

Postby smursh » Mon Nov 26, 2012 10:29 pm

Another minor tweak would be for the AI to use two fight orders. On for during the AI's turn, the second for when the turn is over. It would simply involve moving units with a defense bonus(hv inf and mammoths) to the front positions while in defensive mode, then further back during the AI's turn. Dwarfs, elementals and worms would get the opposite treatment, to front on attack, further back on defense.

It seems minor, but overall would make the AI units better organised. Other bonus units might also be moved out of the standard cost based fight order. So crusaders and yeti might get behind minotaurs for example.
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Re: nightmare AI

Postby SnotlinG » Tue Nov 27, 2012 2:41 pm

Good points, Ill see what I can squeeze in :-)
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