Archipelago [7.0] is submitted for review.

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Archipelago [7.0] is submitted for review.

Postby Negern » Wed Nov 28, 2012 7:00 pm

New map: Archipelago [7.0] by Negern.
Map editor link: Archipelago [7.0]


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Negern
 
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Re: Archipelago [7.0] is submitted for review.

Postby Negern » Wed Nov 28, 2012 7:02 pm

Changes in 6.0:

Made the map a little more assassin friendly again by removing additional defenders in some of the cities. Also added two more short cuts (one to the SE area and one to the NW city) and nerfed the short cuts defenses.
NE-player has some bridges removed. Partly made up for it by making a previously impossible route possible to travel. Changed mountains to desert.
SE-player got one addition dock in his home area.

Also set up a few neutral armies guarding artifacts. Ishmaels relic and War travelers are guarded by 3 orcs and one wolfrider on swamp terrain. Balins protector are guarded by two elves and one unicorn in forest terrain. Eternal coin is guarded by three dwarves on mountain terrain, next to their gold mine! ;)
Thought about adding a little stronger artifact (maybe necromancers shelter or grandfather) guarded by a few little stronger units in the swamp in the NW, but guess few would bother to get it. But then again, what harm will it do if it doesn't come to use in 90% of the games? Will add it in the next version, after testing the current one a few more times.

What you people think of a kraken or sea serpent city only accessible by heroes with wtw/fly and crows? (Also thinking of adding eagle productions to the crows nest cities - we'll see what happens.) Thinking it would fit well where that lvl 2 ruin is atm. Or a little too the east, just bellow the bridge with the sea serpent on it. Any opinions?

Now that I think of it, I have to adjust the ship wrecks too, so no ghosts shows up all of a sudden.

Changes in 7.0:

Since the orcs didn't even get their artifacts and I had to change the shipwrecks, I just did it all and posted a new version. So here's 7.0

Krakens Lair with Kraken and Sea Serpent productions is added.

Eagles available in Crows nest. (Has to be bought, though)

2 wizards + pegasi guards Infernal Cranium and Wizards Charge on a spooky looking ridge.

DK + medusa, wolf rider and orc guards Necromancers Shelter and Lucifers Visor in a seldom visited marsh.

Two of the cities in the SE are set to "good". Both have a 3+ def artifact inside too. The third city is "powerful" since a while back, and inside is a kaleidoscope - Hopefully this combined with the fewer guards will get more people to try their luck in the SE. The city walls are set to 5+ in the "good" cities too, making it even easier to invade.

This map might be too small and intense for things like these, but I hope it's worth the try.
Negern
 
Posts: 345
Joined: Sat Nov 27, 2010 3:57 pm


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