by Chazar » Mon Nov 26, 2012 10:06 am
...but I, for one, want to move through neutral units if they are truly in the way! Especially if it happens repeatedly, I'd rather loose a unit or two in a battle than having several units loose many movement points.
However, I agree that the current behaviour is annoying: if there is an alternate route avoiding neutrals which is just as fast, then the pathfinding should really come up with that one!
I think the best solution to this problem would be waypoints, i.e. allowing the player to find the best path from A to C that goes via point B. (I think Warlords offered waypoints through shift-clicks, didn't it?)
This solution would also solve the current issue with scouting the fog of war: I often want to go only a part of the current path, but when I click on the midway point on the shown path, the unit then goes a direct route to that point, often resulting in much less scouting. For example, say I want to go Southwest, but here are hills in the way. The displayed path will start off southwest and then go northwest again to go around the hills. However, clicking the path directly above the hills will cause the unit to just go west, without the zigzag scouting (i.e. not exploiting that diagonal movement cost the same has horizontal or vertical movement in Warbarons).