The more I think about all this all-or-nothing negate mechanism (not only negate terrain, but NegateAura vs Morale/Fear and NegateHeroism vs Leadership/Chaos) there more I think the whole system is wrong.
Is it right that a light cav is entirely reduced to a light inf in the presence of a unicorn? Is it right that a single pegasus is just as good as 4 pegasi? I think the route that we see with warding is the better one: a relative modifier. So one does not need these caps like on negate terrain. If negate terrain would just reduce a terrain bonus down to, say 25% percent, the light cav would still be a tiny bit bettter, and the spider would still be hurt badly.
Furthermore, having just one negating unit is a start, but having more actually helps. Say a single unicorn gets a 50% reduction and then two achieve 25%. Maybe the new warding calculation could be used for the negate abilities too!
Hm. Didnt the devs hint at reworking the entire bonus system? Do we have any news on that?