move points

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move points

Postby stallone » Thu Dec 06, 2012 4:34 pm

at times if units starting position is in a city move points seems not to be correct, units have +2 move points. i didnt find anything in the rules regarding this. any idea?
stallone
 
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Re: move points

Postby KGB » Thu Dec 06, 2012 5:42 pm

Stallone,

Units can carry over up to 2 movement points from the prior turn (ie. 2+ movement points left = +2 moves next turn, 1 movement point left = +1 moves next turn, 0 movement left = +0 moves next turn).

This can be useful when you want to reach an enemy city without spending a turn in the open.

More importantly, as your game experience (and skill level) rises you will learn to regularly end units/stacks with 2 movement points rather than moving down to 0. It costs you nothing to do so (you'll move same distance next turn) but the upside of saving those 2 points is you could move in another direction next turn with +2 moves if an enemy appeared out of the fog of war or maybe stopping 2 moves short this turn prevents an enemy from reaching you from deep in the fog etc.

KGB
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Re: move points

Postby kerog » Sun Dec 09, 2012 6:06 am

I think teleporting units also arrive in their destination cities with 2 extra move points.
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Re: move points

Postby stallone » Tue Dec 11, 2012 6:14 pm

ty , very usefull info
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