Quick thread here on the new battle changes - the two big changes to me are obviously the new hero and the new movecost rules for flyers.
New Hero - I like her overall, especially in terrain-y maps like sci-fi & marshland. I dont think I'd like her as much at battlefield or BullRun the big grassy maps. When I first get her I always buy the extra group moves and learning first (same with HorseLord). Still though - I dont think she can get the job done as a "primary" hero. Still more of an accomplice hero than anything else to me. Its great to see warding though - what a cool skill.
Flyers - Wow what a change. At first I was mad because flying strategies are pretty much out the window now. Ghosts use to be really handy but at 20 or 22 moves they can't even keep up with normal move 15 ground stacks on roads. Its a really big change. This really changes my opinion on the griffon particularly. Kind of interesting, I really liked big stacks of GD's, Griffs and ghosts + hero and now these flying stacks are really cumbersome and slow.
The fact that it costs 2 to move into and through city squares is really big. If I were to suggest one balance thing would be to reduce the move cost for fliers in city squares to 1.
All in all though, I think its nice to see ground units get back into the game. I think we'll see much more play from devils and elephants and minotaurs (among others). I never liked devils because obviously they didnt help flying attack stacks but now they are going to be very nice.
I wish the pegasi had another two moves.
All in all, its good to nerf the fliers and get some value back to these ground units.
Thumbs up from me. (no comment yet on simul play as I havent ventured there yet)
Cheers,
Ken