Move All Bugs

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Re: Move All Bugs

Postby KGB » Thu Jan 10, 2013 2:44 pm

SnotlinG,

I don't recall anything strange about the hero offer because I've been declining all that I have received for the past 15+ turns.

The corruption in the city of Kortol started before that hero offer. A few turns before that I captured Kortol with a hero stack and moved it to the dock next to the city into boat form and then set move paths for lots of other stacks to come to Kortol. On the AI turn he sent a stack to recapture the empty city but they didn't reach it. On my next turn I set my hero stack to come back into the city to defend it and then hit the Move All button. By the time the Move All ended something was wrong because my hero stack disappeared and was not in the city (remember it came from a boat) and the hero menu showed I had 1 less hero (ie my hero disappeared entirely). There was little I could do but end the turn. On the AI turn he attacked me in the city and killed 1 unit (probably in the upper left corner of the city) and on my next turn my Hero stack was there as if there was never a problem (he even showed in the battle report so while the display was wrong the game knew I had a hero stack there). But I suspect that's when the corruption started and it had to do with Move All converting that hero stack back from a boat into the city and moving across existing stacks/armies that were coming into that city via the Move All command. I'll see if I can make it happen again by converting a stack there into a boat.

KGB
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Re: Move All Bugs

Postby KGB » Fri Jan 11, 2013 4:42 am

SnotlinG,

Two more things. One related to move and one related to battle display.

1) The new move rate of 1 for Flying units in cities causes an out of sync battle bug. This bug happens if you do the following: Plot a mixed stack (ground/air units) move to attack a city that has your flier have exactly 1 move left when it reaches next to the city. The move path will show that you can't get there till next turn (it still thinks you need 2 moves for the flier to attack). Then move to make the attack (I used the move all button). The stack will stop next to the city as if you are out of moves. Now try to move any other unit. You'll get an out of sync error saying you are in conqueror mode (assumes you can take the city obviously). You must then reload the browser to see that the move actually did complete with you attacking the city and taking it. So the Move Path seems to not yet realize it only costs 1 to attack a city with fliers.

2) Take a look at the following screen shot. In this battle my DK has 18 chaos and my Medusa has 5 Fear. This is capped at -15. But in the mouse over in the battle display you see a tiny floating -15. It took me a while to realize this is meant to indicate that the strength was only reduced by 15 instead of 23. It definitely needs a rework in terms of placement and an icon to indicate the cap is on the Chaos+Fear.



KGB
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Re: Move All Bugs

Postby piranha » Fri Jan 11, 2013 6:31 am

Move all bug is snotlings department but I'll take a look at the CAP icon that is missing.
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Re: Move All Bugs

Postby SnotlinG » Fri Jan 11, 2013 8:18 am

KGB wrote:SnotlinG,

1) The new move rate of 1 for Flying units in cities causes an out of sync battle bug. This bug happens if you do the following: Plot a mixed stack (ground/air units) move to attack a city that has your flier have exactly 1 move left when it reaches next to the city. The move path will show that you can't get there till next turn (it still thinks you need 2 moves for the flier to attack). Then move to make the attack (I used the move all button). The stack will stop next to the city as if you are out of moves. Now try to move any other unit. You'll get an out of sync error saying you are in conqueror mode (assumes you can take the city obviously). You must then reload the browser to see that the move actually did complete with you attacking the city and taking it. So the Move Path seems to not yet realize it only costs 1 to attack a city with fliers.
KGB


Fixed!
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Re: Move All Bugs

Postby KGB » Tue Apr 23, 2013 1:47 pm

One new minor bug.

If you do a 'move all' and there are no armies to move then you get the 'busy' icon on the screen and it stays forever. You must do a refresh to get out of this loop. I assume this is because the server isn't returning anything and the browser script is stuck waiting.

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Re: Move All Bugs

Postby SnotlinG » Wed Apr 24, 2013 12:17 pm

Bug fixed! :-)

Still keeping my goal of fixing all minor bugs within 24h of report... :mrgreen:
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