by Experix » Thu Jan 24, 2013 5:30 pm
Last time, quite a lot of my games on middle-sized maps which are otherwise about equal, are decided by one and the same thing: Who is able to stop his opponent's barbarian.
In cca turn 8-9, this beast with 3 lifes and 58 strength just appears in front of your cities. You could hardly know earlier than two turns before where he is heading. You can of course buy some orcs and wolfriders. But you can't have them everywhere. And if you don't have plenty of them (which is, somehow, in contrary to other strategies than just to stop enemy's barbarian), it's only a very weak hope for a good luck. And if your assassin is too far away, the game is usually over, no matter how strong you are elsewhere.
I find that the first hero = barbarian and the second one = assassin (in hope that opponent's barbarian may choose the direction such that they would meet), starts to be too usual scenario... I'd like to use more different strategies, but since paladin was made unsuitable for longer games (why he could have such a high intelligence, if he has so little he can learn?), I find this one quite superior. It seems to be universal, suitable for me if my opponent happens to be next to me as well as if he starts in the opposite corner of the map.
I play very few of games on small maps too. But the "barbarian problem" appeares in my games on cca 100x100 (for example 4 lords, pitfall, high sea's combat) maps more often that I would like. I mention these maps because I think that no starts for 1:1 there are very close to each other).
I think fixed start positions can help this a lot (i.e. if you know from beginning that your opponent isn't starting from the corner west nor south of you but from the opposite one, for example), but I really like that you have to find him and adjust your strategy to all the variants before you know. I prefer maps with multiple starts a lot (the second reason is the replayability).
I don't know whether it could help a little, but I'd like to see some weak one-turner with high (15-18?) individual ambush... Even 8 orcs have only 39% probability kill barbarian (as a stand alone unit) by ambush... And it is not much a problem to hide him on places where they can't reach or hide him behind some one-turners to protect him against ambushing attack and than attack yourself...