Version 0.91 progress

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Version 0.91 progress

Postby SnotlinG » Thu Feb 28, 2013 8:21 pm

Thought it might be good for you to see we are making some progress on the next version, even if we are not making that much noise about it :-)

Replay functionality: 90% done

Fix Hero limit reached by Bless: 100% done

New item Orb of KGB: 100% done

Individual freezetime: 100% done

No client reload between turns in games played vs AI: 85% done

Mapeditor updates (same map to be used for both scenario and normal play if possible): 0% done

Improve shipconvert code/layout: 0% done

Community improvements (auto update gamelist when it is your turn for example, improve statistics page, some new pages etc): 0% done

Seasonend code improvement: 0% done

Will come back and update here as we do some new progress...
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Postby Negern » Thu Feb 28, 2013 9:24 pm

What will \"replay functionality\" do? Watch a replay of the game?
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Postby Negern » Thu Feb 28, 2013 9:24 pm

Looking good btw, forgot to ad that!
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Re: Version 0.91 progress

Postby Moonknight » Thu Feb 28, 2013 10:59 pm

You forgot this one...

Implement Moonknight's castle theme: 0.0% :P
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Re: Version 0.91 progress

Postby SnotlinG » Fri Mar 01, 2013 9:29 am

Development of ORB of KGB completed at 100% now.

Negern wrote:What will \"replay functionality\" do? Watch a replay of the game?

Yes. Not all detailed data will be stored, but enough for basic replay functionality.
After 0.91 we will evaluate this and maybe add more data etc...

Moonknight wrote:You forgot this one...

Implement Moonknight's castle theme: 0.0% :P

Ahh, I know. I think piranha is talking to some graphic artists. But I think he will have to come back with more details on this one. Most likely it wont come in 0.91 though since this is a quite small update, and your castle will probably mean we will increase max number of players per game with 1 or 2. Maybe... :-)
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Re: Version 0.91 progress

Postby SnotlinG » Fri Mar 01, 2013 2:56 pm

Individual freezetime: increased from 0% to 30% done
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Re: Version 0.91 progress

Postby KGB » Fri Mar 01, 2013 11:52 pm

Looking forward to finally getting to use my item! I longed for it in so many games.

Is the ship convert code going to fix the port problem of land units attacking units sitting on a port? Also since you are changing that code, can you add a 'group' button for when I want to select an entire stack and upgrade their boats rather than having to do it 1 unit at a time.

KGB
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Re: Version 0.91 progress

Postby Omen » Sun Mar 03, 2013 6:05 am

Don't forget to add my Peasants™ unit! :P

P.S. KBG's item is steroid for Barbs, right? :lol:
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Re: Version 0.91 progress

Postby SnotlinG » Mon Mar 04, 2013 3:26 pm

Individual freezetime from 30% to 65%.


KGB wrote:Is the ship convert code going to fix the port problem of land units attacking units sitting on a port? Also since you are changing that code, can you add a 'group' button for when I want to select an entire stack and upgrade their boats rather than having to do it 1 unit at a time.
KGB

No gameplay changes for attacking to/from ports are planned in this version.
Possibly some changes to make some ship more River-oriented etc.


Omen wrote:P.S. KBG's item is steroid for Barbs, right? :lol:

Its a magic item that lets you (or your teammates) view inside ruins (that you have vision on), and see the ruin contents, i.e. guardians/allies/rewards...
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