by Pillager » Fri Nov 26, 2010 5:35 pm
Piranha,
I'm not saying that the wizard isn't a decent unit, it is....especially during the early game. But I could say the same for elves, they are very good 1 turn units...are they suitable allies? I think not.
I like variety too...and many of the warlords II allies were somewhat similar....ghost, worm, elemental. But, the wizard was never one of those, its huge speed made it quite unique. Honestly, I think this (5 strength, 30 move) incarnation of the wizard is much more vanilla..it is basically a powered up light cavalry.
Some allies should be front line combatants. Ok, sure.... but a frontline combatant ally with only 5 strength is kinda ridiculous...they are barely a match for most 1 turn units....and +3 vs fliers? There are only a handful of flying units in the game. Besides, right now I use tons of stacks of fodder lead by a demon. From a flavor perspective, that seems somewhat odd. Wouldn't it make more sense for a demon to be charging into battle, and the wizard to be supporting the army from the rear?
Part of the ridiculousness of the wizard in the early part of the game, is that fact that you can crank them out in two turns. You can smash them into cities until you get lucky, and (if they die) you can quickly replace them.
If the wizard was a four or five turn unit, its high speed wouldn't be as unbalancing. Throwing a lone wizard at a city would be more of a risk, and fewer wizards would mean a slower overall expansion. Plus, wizardly training takes time...many dusty tomes must be read, scrolls deciphered, beards grown...in that context, I don't think two turns makes a whole lot of sense.
Being able to see what allies a new hero is bringing with him will make balancing the allies less important....but I won't be hiring any heroes with wizards beyond the first 10 turns (unless desperate) and I doubt I will be hiring any heroes with elementals period (very slow and an attack bonus is a terrible combination).