Magican,
magian wrote:???? What the?! No, being able to produce troops does not make the site a city. I listed 5 attributes of cities, and the sites I propose possess only one of those attributes. Unit production is only arguably the most important attribute of a city (points towards calculating victory are also quite a big deal).
You listed the following features of the site that produces units:
1) They would not produce gold.
2) They would have a limited selection of units they could build (maybe just one).
3) It can be razed/pillaged/rebuild. You have to rebuild/buy the production if it's razed/pillaged.
4) They may/may not vector armies to/from them (to be decided).
5) They would only allow 1 stack to defend them.
6) They would not have walls that could be upgraded.
I replied that #1, #2 and #3 are already features of cities. #4 will almost certainly have to be a "yes" for units produced there otherwise they will be useless due to distance from front lines. So really 4 of the 6 things you listed are features of cities.
#5 would by definition become a feature of a 1x1 city.
Thus only #6 would be unique to the site.
So my point again is why have a site that can produce units with these features when the map maker can simply place a city there and get 4 of the 6 features. In my mind there is no good reason to introduce such a building into the game with these features. I'd *much* rather have a 1 stack city (whether it's size 2x2 to use existing graphics or 1x1 as you suggested) than a merc building with the features you've laid out.
Also right now in the stats window one can look at the enemy city count (non-ladder games) and know the amount of units the enemy can produce. These sites would have to now be added or at least counted in the stats window separately to give an idea of the enemy production capacity.
KGB
P.S. If I understood your much earlier comments correctly you want to inject more units into the game. I think there are much better ways to do it than merc buildings. Things like more allies in the ruins when you find allies, mercs that come for hire DLR style, merc/ally rewards for quests etc.