Magican,
magian wrote:WL4 bloodlust seems ok, but I think my version of fury would be more useful. A stack of bersekers could soften up a city filled with weak units relying on ambush for defense.
Well definitely yours will be harder to predict. As in figuring out what the odds are for the battle in terms of calculating the 90% rule since those extra attacks may or may not have value / get canceled out / attack 1 unit vs another depending on when the fury unit died etc.
That's why I suggested a simpler skill.
magian wrote: If the elemental killed the berserker with its last fury attack, then yes, the berserker's fury attacks would target the next opponent. Every unit would get to fight, they would be defending against an enraged opponent with a mortal wound.
It depends on what you mean by fight. In the example where the fury carries over to the next unit, that next unit doesn't *really* get to fight. The reason why is that it's already facing a dead enemy. All it can do is defend and hope it doesn't get hit so these are free attacks only.
So in addition to carry over being free attacks, there is also the problem of it affecting a lot of other skills in the game (for example if the next unit has ambush, does it lose it's ambush roll or does it get to keep it for the next real unit it faces). Other skills that can be affected by carry over include Anti-Air if the next unit is a flier. It may also affect future skills added to the game that are battle dependent. That's why I would be against carry over and simply allow it to strike a last blow(s) against the unit it currently faces.
The carry over reminds me of 3rd edition AD&D where the feat of Great Cleave got abused badly in conjunction with other skills. Great Cleave allowed a player to get 1 free strike against another opponent when you killed your current foe. So the running joke was that fighters carried Kobolds-in-a-can (ie have someone summon some weak monsters) so that when next to a Boss they would strike a Kobold and kill it and get a free attack on the Boss and then do the same on the next Kobold etc getting 5-6 free strikes per round against a Boss unit when they would normally only get 2-3 strikes in regular combat.
magian wrote:I don't see the issue with site or city control (in mutual elimination situations). You can control a gold site or city without any units in it, so if all the units on both sides are killed, control of the city/site remains with the defender.
I'm personally not a fan of mutual elimination as I like a winner and loser in each fight. Others might disagree. This would be best put to a vote.
KGB