Big bug in real time game

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Big bug in real time game

Postby Igor » Wed Mar 27, 2013 1:04 pm

gameid=39287
I just started a real time game. Opponent joined and I got my first turn. I make this turn and pressed "End turn" button. There was a text, something like "All players have made turn. Next turn will be at... (time)".
Then counter started count of time left before next turn: 1:37... 0:37... 0:01... and then I see damned text "Next player".
I come into the game and see "Error", and when I press "Ok" I see "saving data" very long time untill I close Warbarons. When I open Warbarons again I see damned "Next player". What is it? What's wrong with this game, or it is a planned thing? If it is so, what do this means and how too play quick games now?
I think that this problem and this damned text can make players angry about real time games.
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Igor
 
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Re: Big bug in real time game

Postby Igor » Wed Mar 27, 2013 1:19 pm

And in some time I see this (attached file): game over!
Looks like we have huge problems with quick games, which can push players out of them.
The main problem, as I see it, is text "Next player" instead of getting your turn.
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Igor
 
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Re: Big bug in real time game

Postby Igor » Wed Mar 27, 2013 1:26 pm

Please, remove this topic to the "Speed games" section for easy to find it in some time if will be necessary
Igor
 
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Re: Big bug in real time game

Postby SnotlinG » Wed Mar 27, 2013 3:26 pm

Thanks for the report Igor, we will have to test and see if we can replicate the issue...
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Re: Big bug in real time game

Postby Igor » Wed Mar 27, 2013 6:26 pm

Please delete 2 results of my quick games, there were no wins there
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Re: Big bug in real time game

Postby SnotlinG » Wed Mar 27, 2013 9:09 pm

Games have been deleted and points returned.
Please dont start any more realtimegames until we have had time to investigate this issue.

Thanks for reporting!
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Re: Big bug in real time game

Postby SnotlinG » Wed Apr 03, 2013 11:02 am

Hello again.
I have finally found some time to investigate this and update the code.
I have fixed the issues (there might still be some annoying popups that the game has started even though you are already in the game, but this I have reported to piranha who will fix it once he gets back from his vacation :-))
I have made several tests and it seems to be working now. I have added a 30 seconds (individual) freezetime, to make it a bad strategy to wait until last and then quickly endturn to get first into the next turn.
We will see how this works out :-)

I plan to update the code so that once freezetime ends the client outmatically switched mode to standardgameturn and no reload will be needed, but this is a future thing to work on. For now we will have to live with the reload...
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Re: Big bug in real time game

Postby SnotlinG » Wed Apr 03, 2013 11:03 am

Let me know if you try again and how it works...
Thanks for reporting this! :-)
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Re: Big bug in real time game

Postby Igor » Thu Apr 11, 2013 12:29 pm

Thanks for changing! Interesting to try again.
Igor
 
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Re: Big bug in real time game

Postby Igor » Thu Apr 11, 2013 1:42 pm

Still "next player", this time on turn 7. And probably my opponent had problems a turn earlier for I saw his barbarian at front without moving.
Igor
 
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