tabanli wrote:I have to agree with Igor that there are certain things counter intuitive, however understandable in terms of programmers side. You would expect the items to add up to stack bonus, but it may not. At DLR there was a formula for every group bonus category such as Leadership-Chaos-Morale-Fear-Fortify-Siege-Hit-Strength-Medal-Poison etc, etc,
Best Group Bonus+Best Group Spell+Best Group Item, and it wouldn't matter who is carrying the item. Here every bonus is calculated at individual base and the best individual effects the group.
On the positive side, multiple items adds up. So if you have Ismaels Relic and GrandFather they both add to leadership, which wasn't the case at DLR.
I believe this is because unlike DLR, items are actually worn in Warbarons. So one hero can't be using 20 items like he could in DLR (which was ridiculous).
So which hero has which items matters (giving your Paladin the Grandfather is much better than giving your DK the Grandfather). That's why items powers stack because there is a limited number of them that can be used by a hero. And because they are individual items for one hero their powers are not cumulative with non-hero units (other than ambush which always stacks).
My only complaint with this system is that Archons negate magic items. They should only negate hero bonus's, not those coming from magic items. This would help the DK when he finds those +3 Leadership when defending items.
tabanli wrote:Another thing I found counter intuitive is also the Ambush. If +65 ambush Medusa facing a light cavalry supported by a ghost +8 ambush, I would expect that there is a cancellation which gives Medusa +57 ambush. But instead each try to ambush each other and it is actually possible that your medusa can get ambushed by a light cavalry supported by a ghost, which keeps happening to me and missssses me off.
Sure, but this cancellation can only happen once. As in Medusa faces Lt Calv. Ambush would cancel. Medusa faces 2nd Lt Calv, now Medusa has no more Ambush so can be ambushed. So why write special code for only case (first time unit is in combat) when all the other times there is no cancellation possible (nor was there in DLR if a Gnoll Calv beat his first unit and moved on to the next one)
KGB