Hello,
Quite a list
Negern wrote:n having the djonk selected. It does not last after clicking ok, but the hero stands on water terrain with no strength reduction from boats without flying or wtw. Can't move, but can block the port very easily.
Should be fixed, now you need a Flyer or Aquatic unit on the Dock to be able to update your hero to Land-mode (new symbols added also to make it more clear...)
Negern wrote:+ another one. Found tiles in a game that said "NaN" instead of "hills are though to travel, 6 steps" etc. Looked a little laggy, with walls on otherwise black squares. Trying to fly onto them caused lags.
37997, city "chachin" up in the middle of the north, next to a speed temple.
Also, the lone dwarf at the almost exact opposite of the map have had some problems with the path finder. Click one square north of the elemental city, to see what I mean. He goes over the ford and then through the neutral unit. Earlier this turn, he tried to disembark through the same city.
Looks like it is the map that is broken. It needs to be updated and Re-Finalized etc...
Pathfinding for the Dwarf seems to work for me. It can behave a little bit strange around Ports in case difficiult terrain/enemy citites are closeby.
Negern wrote:I got a city from a NAP this turn in 37997. Units that were in the city moved outside automatically. So now they stand in a river. Only teal city in SE of the map.
Also, clicking on docks should open a docks menu. Good when info about steps, strength etc are needed!
+ must have 3 or above in steps with the lvl3 boat to get on a port. It says cost 2, but is in fact 3, like shore.
Ah, I updated the function that calculates where unit is placed when auto-moved. Should not be placed into the River (or Wall or Waterfall) in games of version 0.91 or higher now.
I could only replicate the cost2/3 issue just when I upgraded a ship. Has fixed this bug for that setup now. If you can still get it to show incorrect cost for a Port, please let me know step-by-step how to replicate.
Negern wrote:If a hero runs onto a dock with say 20 moves and upgrades to flying, the hero will have the 20 moves, even when it's out of the boat and the individual step limit is way lower.
Maximum steps + +stack move + 0-2 saved steps from last turn would be best. So a 14 move with 1+ stack and one saved step from last turn would get 16 when running into docks with 21 steps left? Or what do you think?
+ (very small detail) symbol on heroes while riding water units is flying, when the hero is really waterwalking.
Good find, it is on my todolist as it is a bit complicated to fix.
Icons have been updated as mentioned so should be easier to understand hopefully...