Waterwalking hero with ships

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Re: Waterwalking hero with ships

Postby SnotlinG » Tue Apr 16, 2013 11:23 am

Negern wrote:Haha, but now there's a new problem, when heroes with fly or wtw can't upgrade to land mode. I think no flyers, no swimmers and no stats in divine movement should be = no upgrade to land-mode.


Fixed!
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Re: Waterwalking hero with ships

Postby SnotlinG » Tue Apr 16, 2013 12:07 pm

Negern wrote:Hum, it sill worked. In a 0.91 game too, I'm pretty sure. To replicate, it's just to upgrade a ship to lvl 3 and then try to step onto a dock! It says "movement 2" but I guess it's counted as a shore tile, cause it takes 3 from total steps.

Should be fixed now also, please try again
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Re: Waterwalking hero with ships

Postby Negern » Tue Apr 16, 2013 7:40 pm

SnotlinG wrote:
Negern wrote:Hum, it sill worked. In a 0.91 game too, I'm pretty sure. To replicate, it's just to upgrade a ship to lvl 3 and then try to step onto a dock! It says "movement 2" but I guess it's counted as a shore tile, cause it takes 3 from total steps.

Should be fixed now also, please try again

Now it says "move cost 3" and costs 3 too. But for lvl2 ships, it doesn't cost 1 - so it's inconsistent (I'm sorry for being so ... I don't know the word - "överdrivet petig"?). Anyhow! I think cost 2 for any ship would be the best thing. It's one of those tiles, like cities and ruins, that always should have the same price, in my opinion.

Found a odd thing in 37997. Two fights vs mangalori this turn. In the first one (in city terrain), I attack with an orc vs a city with ambush units etc. However, personal ambush isn't shown (only for my orc and the unit in frontline of theirs, a H infantry) - ghosts, l cavalry, archon and medusa show no personal ambush. Also, battle outcome is 0%.

Also, one small last thing. When in battle, str-blessed units go last. Shouldn't they go first? Then the chance of the unit not dying is smaller, and it's possible to bless the unblessed unit later. I'd send in blessed units first if i were a warbaron.

Edit:

also, the step limit when upgrading to flying from boat works as it should!
Negern
 
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Re: Waterwalking hero with ships

Postby SnotlinG » Tue Apr 16, 2013 8:20 pm

But shiptype 2 (Galley) has a cost of 1 on shore but a cost of 2 on Port, so it shows correct. Even a shore-going vessel has to spend some time for embark/disembark :-)

Thanks for reporting all those small issues, its nice to get them fixed.
As for the battle, it looks like a ver 0.9 game, so we have closed the support there ;-)

As for the units fightorder, they do go in in move-left order, so units with less move left fight first... Maybe I need to add something for blessed units though
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Re: Waterwalking hero with ships

Postby Negern » Wed Apr 17, 2013 5:17 pm

Problems when an aquatic unit stands on a port together with units in boats:

First in order: All units are affected. There are only so many "upgrade" and "downgrade" buttons as there are boats, and if i click on the ones under the aquatic unit, it affects the unit next in line. It's like a gap appears where the aquatic unit is.

Middle: Units higher up in the order works as they should, then a gap appears where the aquatic unit is and the rest of the units doesn't work as they should.

Last in order: no problem, things are as they should, the aquatic unit has no "upgrade"/"downgrade"-buttons, and the other units are not affected by it's presence.

Minor strange thing: Aquatic units has land-symbols! :D

Flying units doesn't show at all in dock menus (not even when opening dock menu with them - it's completely blank!). Perhaps same thing should be done with aquatic units?
Negern
 
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Re: Waterwalking hero with ships

Postby SnotlinG » Wed Apr 17, 2013 7:27 pm

Fixed. Aquatic units are not showed anymore... :-)
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