by tabanli » Wed Apr 24, 2013 1:23 pm
I think there are just a few viable strategies for this map. Similar to all the small maps, all the strategies involve having a Barbarian as the first or the second hero. I would like to give my list based on my preference.
1) Spread at your island and built Sandworm at turn 2. You will be at the central Island at turn 6 with a Sandworm, level 2 Barbarian, another leadership-chaos-ambush supporting hero and some heavy cavalry. This is the safest way and I think we will see a lot of them.
2) Some version of attacking the Kraken with your level 2 barbarian at turn 3. This has some risks but minimal. When you get the city, build sand worm there. The advantage is you will still have some mobility at the Central island by the turn 4. We will see a lot of these as well.
3) Build sandworm at turn 1. This is a high risk high return strategy be cause you are putting all your Gold on sandworm and you will be lacking development at your hometown. Also second hero offering may come late. However in FFA games, that might be the best strategy. At 1 on 1, I have reservation.
The choice of the first and second hero (one of them must be a barbarian) depends on the starting island and starting troops. In either case, i think Ranger is out of the picture neither as the first nor second hero. Horse Lord offers sand leadership, Valkyrie is good for charging the Kraken, Paladin is multi-functional for ruins and Barbarian support, Dread Knight is good for plundering.