by KGB » Sun Apr 28, 2013 4:35 pm
In a 4 player game (team or FFA) the Sand player has an incredible advantage (same for 1v1 for whom ever gets the Sand). I know this because I played a 4 player FFA on this map a month or so ago. The sand player built tons of Scorpions which in masses fight at 35 strength and when traveling with a HL they can pretty much go where they want. The other 3 players can't match this with their Yeti/Wolfrider etc and the 1 turn units have no chance at all.
I managed to win the game as the Swamp player because my initial Barb conquered the center island before the other players realized what I was doing and I killed off the Snow/Forest player. But I was never able to come close to invading the Sand player because there is no way to match masses of Scorpions with the limited production on this map that make it very hard to produce bonus units that are needed.
KGB
P.S. The middle area seems sort of wasted to me. Even though I totally owned the middle island I never even considered trying to send a hero into the lava to get those items. It just takes too long and is too risky and the reward even if you get it takes another 10+ turns to employ on the front line. If you ever want someone to go there and get those ruins/items you need to make it a bit easier to achieve.