pitfall [20.0] is submitted for review.

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pitfall [20.0] is submitted for review.

Postby smursh » Sun Apr 28, 2013 1:15 pm

New map: pitfall [20.0] by smursh.
Map editor link: pitfall [20.0]


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Re: pitfall [20.0] is submitted for review.

Postby smursh » Sun Apr 28, 2013 1:17 pm

Minor change to adjust set units. Please use this version to replace current ladder version.
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Re: pitfall [20.0] is submitted for review.

Postby KGB » Sun Apr 28, 2013 4:35 pm

In a 4 player game (team or FFA) the Sand player has an incredible advantage (same for 1v1 for whom ever gets the Sand). I know this because I played a 4 player FFA on this map a month or so ago. The sand player built tons of Scorpions which in masses fight at 35 strength and when traveling with a HL they can pretty much go where they want. The other 3 players can't match this with their Yeti/Wolfrider etc and the 1 turn units have no chance at all.

I managed to win the game as the Swamp player because my initial Barb conquered the center island before the other players realized what I was doing and I killed off the Snow/Forest player. But I was never able to come close to invading the Sand player because there is no way to match masses of Scorpions with the limited production on this map that make it very hard to produce bonus units that are needed.

KGB

P.S. The middle area seems sort of wasted to me. Even though I totally owned the middle island I never even considered trying to send a hero into the lava to get those items. It just takes too long and is too risky and the reward even if you get it takes another 10+ turns to employ on the front line. If you ever want someone to go there and get those ruins/items you need to make it a bit easier to achieve.
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Re: pitfall [20.0] is submitted for review.

Postby tabanli » Mon Apr 29, 2013 7:42 am

I also believe that Sandworms specialized move bonus is just too much and gives great mobility at Sand. Combined with the Horse Lord +25 Sand leadership, well it's just too much. Dwarfs has special move bonus but they have move 8. I also think that sandworms should never be offered in the initial troops whenever one party has sand.
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