"Away time"

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"Away time"

Postby Negern » Sat May 04, 2013 7:18 pm

If a turn ends when "away time" is on, 12 hrs will be added for 10 credits cost. But if a map is opened when the timer goes to 0, it's the usual "end turn" instead, no extra time.
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Re: "Away time"

Postby SnotlinG » Sat May 04, 2013 10:17 pm

But if the map is open you are obviously not away? :-)
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Re: "Away time"

Postby Negern » Sun May 05, 2013 5:29 pm

I guess not! :D
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Re: "Away time"

Postby Chazar » Tue May 28, 2013 6:00 pm

Unfortunately I only see this thread now. Thus I just ruined a very interesting and tense 4vs4 game for my team. :cry:

I find this "feature" very unintuitive. I was happy to pay for a 12 hours extension and was not even aware of the danger since there is no warning against it, save here in this thread, which will be lost to time soon enough, setting the trap for other players.

Furthermore, it will create longer delays: today, I just needed an extension of 2-3 hours. I managed to get online earlier than I expected, so I might have finished even earlier. In the future, if I know that a deadline will be close, I will not come online at all until I can be sure that the deadline has passed, thereby delaying the whole thing (and possibly other games) even more. Not a good choice.
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Re: "Away time"

Postby SnotlinG » Tue May 28, 2013 8:16 pm

Will investigate and enhance the code...
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Re: "Away time"

Postby SnotlinG » Mon Sep 30, 2013 8:42 pm

The fix for this is now in place in next version (0.92), and will then extend your time with 12h if you are in away mode an in the game and the counter reaches zero...
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