Ruin Rewards

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Re: Ruin Rewards

Postby SnotlinG » Wed May 08, 2013 12:48 pm

KGB wrote:Also I have yet to see my item. I assume it's a L1 item but I can't seem to find it. Has anyone seen it in any game?

KGB



I have seen (in logs) your Item used in atleast 2 games.
However I have now updated the item to a level 1 item (for all games starting from now on), and bonuses has been reduced to:
Undead Lore +2
View ruin ability

So now I think we definitely should see more of it :-)
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Re: Ruin Rewards

Postby KGB » Wed May 08, 2013 1:40 pm

SnotlinG,

Excellent! I'm looking forward to using it and I think it will become a popular item now that it's L1.

Any idea yet why 2 Demons can be found in a L3 ruin and sometimes a single Ghost can be found in a L1?

KGB
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Re: Ruin Rewards

Postby SnotlinG » Wed May 08, 2013 2:03 pm

KGB wrote:SnotlinG,

Any idea yet why 2 Demons can be found in a L3 ruin and sometimes a single Ghost can be found in a L1?
KGB


Checked our ruin-code now, and as it is constructed currently there is a small chance for a ruin-level to go into the area of another ruin-levels rewards/resistance. For example it looks like the lvl1 ruin has 1/125 to spawn ghost ally. And something similiar for the deamons you have seen in level3 ruin.
I think I will have to rewrite the code a little bit better :-)

Edit: Preparing a small code-update for the ruin-spawning, should be ready in a day or two...
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Re: Ruin Rewards

Postby KGB » Wed May 08, 2013 2:55 pm

SnotlinG,

Since you are making an update...

I think it's perfectly reasonable for a L1 ruin to spawn 1 Ghost or 1 Elemental Ally. Neither is game breaking and it provides a different reward than gold / item (maybe a 5% chance for ally reward). Also it would be nice for L2 ruins to provide 2 Ghosts rather than just 1 since 1 Ghost isn't really that valuable compared to 2 Elementals or 800+ gold or a nice L2 item.

Lastly in the Wiki my Item is now properly display in the L1 item list but it has no name nor any mention of the power to view into ruins :(

KGB
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Re: Ruin Rewards

Postby magian » Wed May 08, 2013 4:08 pm

I would like to find a unicorn in a lvl 2 ruin. The ghost has a stack bonus, so there is already one other stack bonus unit at that level. Green dragons should definitely be an ally, and why not have them populate ruins too? I don't really expect to get the exact ally I want anyway, and greens are always nice to have.
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Re: Ruin Rewards

Postby SnotlinG » Wed May 08, 2013 6:17 pm

Had a small brainstorm with piranha, these are the kind of allies we think should fit to the ruin-level, if you think otherwise give us some good arguments and it might change :-)

LEVEL 1 ALLIES
None

LEVEL 2 ALLIES
Ghost
wizard
medusa
unicorn
Elemental
Daemon
Archon

LEVEL 3 ALLIES
Ghost
medusa
Daemon
Devil
Red Dragon
Green Dragon
Grand Archon
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Re: Ruin Rewards

Postby KGB » Wed May 08, 2013 6:58 pm

A lot depends on the numbers of each ally you plan to allow.

Level 1 Allies
- I think 1 Ghost or 1 Elemental (5% chance of a ruin having an ally) is OK.

Level 2 Allies
Ghost (2)
wizard (2)
medusa (1)
unicorn (1)
Elemental (2)
Daemon (2)
Archon (1)

Level 3 Allies
Ghost (3 or 4)
medusa (No. Not good enough of a unit and many L3 ruins tend to be in out of the way places and the Medusa is slow and can't fly)
Daemon (3 or 4)
Devil (1)
Red Dragon (1)
Green Dragon (2 or 3)
Grand Archon (1)

KGB
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Re: Ruin Rewards

Postby tabanli » Wed May 08, 2013 7:03 pm

Looks good. Ghost, Medusa, Unicorns are both battle units and stack bonus. All level 2 ruin allies looks about balanced. Elemental and Demon doesn't make or break if received 1 or 2. Medusa,Unicorns and Ghost gives bonus most of the time. Archon won't do good most of the time but it might be critical at hero battles or at the post cities. Wizards are good battle units with unpredictable stamina and good anti-air.

My suggestion would be as a level 3 ruin reward you should receive only one unit from 5 turn units.
They give great stack bonus and having just one would be good enough. Multiple 3 turn units is fine.

Devil (1)
Red Dragon (1)
Green Dragon (2)
Grand Archon (1)

3 Turn units only 3. 4 Demons is just too much, 3 would be enough. When I receive them at the map Battle field, they would turn the game around.

Maybe we can add one more condition as level 5 allies are given after turn 12 or 15. Although I am not sure if receiving 1500 gold is much worse than getting a red dragon.
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Re: Ruin Rewards

Postby KGB » Wed May 08, 2013 8:31 pm

tabanli wrote:4 Demons is just too much, 3 would be enough. When I receive them at the map Battle field, they would turn the game around.


Really? I get hero offers with 4 demons and I've never turned a game around because of it. Yes they immediately make a very nice hero stack but turn a game around (which I consider being turning a lost game to a win)? On such a large map where it takes a long time to move across it. I don't believe it.

Getting 1 Grand Archon has just as much chance to turn a game around if your opponent doesn't have one and you suddenly are able to wipe out his hero stack.

tabanli wrote:Maybe we can add one more condition as level 5 allies are given after turn 12 or 15. Although I am not sure if receiving 1500 gold is much worse than getting a red dragon.


Definitely not. Deciding to increase your UL and building UL units early should be viable strategy if someone wants to pursue it. Plus there is no 12 or 15 turn limit on getting 5 turn allies with hero offers.

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Re: Ruin Rewards

Postby magian » Thu May 09, 2013 2:49 am

Looks good to me snotling!

Glad to see no single demons.

I also wouldn't mind getting 6-7 wizards out of a level 3... it would be like you crashed a wizards' conference.
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