Magian,
magian wrote:I absolutely disagree. Selling items at designated special locations sounds like it would require some forethought.
But this still allows the cheese factor of selling items to deny them to an opponent. Where exactly do you suppose these designated areas are going to be placed? Right next to cities is where I bet 90% of them end up. Otherwise NO ONE is going to travel even 1 turn to sell an item for 200-300 gold. The loss of 2 turns (1 there, 1 back) isn't worth 200-300 gold. This is why virtually no one travels 2 turns (1 there, 1 back) to get a +2 movement bless because it's not worth it.
Plus this special location doesn't address maps that are old or don't get updated and so we are back to the problem of players needing to sell items they acquire early in a game and can't use or don't want. That's a real problem now, too many items in ruins leaving some players with lots of gold while others get lots of items that have no early-mid game value.
magian wrote:While being able to sell items at any city could be used as an instant reaction to a threat. The latter, reactionary use of Item selling is what I have a problem with.
You *really* think this is going to be a big issue? It can only happen in a city. You'll only even remotely consider it if you think you are VERY likely to be killed by an enemy hero (because non-hero stacks can't use the item) AND you can't kill that hero very soon afterwards to get your item back. How many times does that happen in a game? If I lose 1 hero a game in a defensive city battle I'd be surprised. Most of mine are lost between cities or attempting to capture an enemy city and most of those don't have any items. In other words, I think it's much ado about nothing compared to how many games I get useless items I need to sell in a *convenient* manner.
magian wrote:I also don't think you should be able to 'raze' or destroy items. If you could just smash magical artifacts, then what was the whole point of the LoTR trilogy? Frodo should just have nailed the ring with a hammer, end of story.
Agreed. I don't think anyone ever asked to raze/destroy an item especially since they are all artifacts like Saurons Ring. On the other hand, I think if your hero is killed over open water (excluding rivers) and the player whose turn it is does not pick up the item by the end of his turn that the item should be 'lost at sea' and returned to the unused items list and made available for ruin respawn.
Klampe,
3 turns isn't long enough. I've seen many games where the first 4-5 ruins I open in the first 15 turns are all items, most of which I can't use. I may not want any of them.
If selling at a later time is that big a deal I'd much rather ruins that contain items simply offered a choice of the item (with no gold) or gold and you picked on the spot. If the player didn't pick the item it can then be placed in a respawned ruin.
KGB