by KGB » Thu Dec 16, 2010 1:45 am
I know this has been discussed before but the concept of changing to/from boats still is frustrating and confusing at times.
For example in a game I am in, I wanted to land my hero/Medusa/Giant on shore and attack a city. Problem is that the square next to the shore is swamp and I can't move there with no moves. So I am stuck on the port. No problem, I think, I'll move the 4 Orcs I have on land ready to join the hero to my hero on the port, group them and then move onto the land because Orcs have swamp move. Plus I want to protect my hero with extra units because my opponent might attack.
Unfortunately, putting those 2 groups together does not do what I want. I don't get 1 group. Instead, I get 2 separate groups, one coming ashore and one going ashore. Even though I can group them, if I try to move on to land or back to water I get endless out of sync errors.
Next turn starts, I again group, try to move and again get out of sync errors. I am forced to split the stacks even though both appear as boats (and look like one stack), then sail half out to sea and re-land to make a stack that is still unable to reach a city 1 square from shore. So in essence 2 turns are wasted trying to do something as simple as group land/water units together.
Really it would be nice if the port square itself could be specially designated so that when you move exactly on it and stop there you drop to 2 moves (as you do now). But then from that spot you can go back on land or out to shore. That would allow land/water units to group properly so that even if they can't move any more than turn, they would have full moves next turn to either water OR land.
KGB