KGB wrote:Moonknight wrote:Yeah, I was definitely hoping to not see the Mammoth on my starting island, and unfortunately he showed up in two of my games. Had to ignore him both times...
Same. He appeared in one of my games and I totally ignored him. That may save your initial units but it costs you the pillage money (800+ gold) and a hero level that otherwise you get from the good city that you can take on turn 1. So it is a fairly big handicap to get the Mammoth.
KGB
Same here, ignored the Mammoth. Next island Green Dragon, so I ignored the Green dragon too.
Even Medusa, Elephant, Pegasi, Unicorn are risky. They are all effectively 40/2 without a siege unit (medusa 35/2 but has -5 fear so she is equivalent) and has decent chance to kill your Barbarian or annihilate the entire starting stack. Against Archon, Demons and Pegasi I tent to use Ranger for anti-air and wait for one more turn for additional troops. Sometimes I get another hero, which always helps. But Mammoth and Green Dragon, forget it.
In most strategy games, the opening stage is very important where a mistake can cost a lot. You can split the games in 3 stages, Opening-Middlegame-Endgame for most of the classical games like Chess, Bridge, Go or computer strategy games like Warcraft, Starcraft etc. Middlegame requires creativity and adaptability. Endgame requires precision and solid nerves. On the other hand, opening requires foreseeing and sometimes discipline.