Warbaron's Cup 2013

Discuss ongoing tournaments and plans for new tournaments

Re: Warbaron's Cup 2013

Postby piranha » Sat Nov 16, 2013 8:39 am

Ok four lords is now possible to edit. It still says read only when opening it (discovered bug) but you can choose save as and call it four lords edit or something like that.
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Re: Warbaron's Cup 2013

Postby KGB » Sat Nov 16, 2013 5:19 pm

I Grabbed a copy of 4 Lords map and posted is as Four Lords Original.

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Re: Warbaron's Cup 2013

Postby nagrogin » Wed Nov 27, 2013 3:43 pm

Haven't seen an update lately.

We closing in on Round2?
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Re: Warbaron's Cup 2013

Postby SnotlinG » Wed Nov 27, 2013 3:57 pm

Yes we are getting closer to Round 2 :-)
There are a few ongoing games in Round 1 still that we need to wait for...
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Re: Warbaron's Cup 2013

Postby piranha » Wed Nov 27, 2013 9:43 pm

I looked at the 4 lords map and at a replay on it. I also remember my 2v2 and FFAs on it I think this map the way it is now will take a very long time in the tournament. Games can take many turns there with heavy terrain and a lot of neutrals and some people don't have time to do their turn very often. I'm wondering if perhaps we should choose another map in round 2 and save four lords for a later round where fewer players are still playing.

I'm also thinking that we might need to make additional changes to it.
For example there are a bunch of cities that are set to active (which I don't remember that the original had?) which mean there are 4-5 strong neutrals in them when you find them. This has potential to impact the balance quite a lot if your first power cities are defended by something thats hard to beat (a bunch of mammoth being one of the worst case scenarios).
My suggestion is remove active city status.
I'm also wondering of all start positions can be considered equal? They differ quite a bit.

I like the map but I'm worried that it will take 4+ months before all games on it are completed. Any thoughts?
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Re: Warbaron's Cup 2013

Postby tabanli » Thu Nov 28, 2013 7:35 am

I think we should stop concerning about how long this will take, be cause it will take long time and unless we have a ridiculously small map we can't make it faster. This is our first tourney and we are learning from it.

I have concerns about the 4 lords map myself. Without the active cities, I will prefer Ranger-Assassin and with active cities it will be Ranger-Barbarian. I know some will prefer Valkyrie. With active cities it will take long time to finish and without them starting player will have more advantage. But there is no end to this discussions so I have to say let's leave it to KGB.
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Re: Warbaron's Cup 2013

Postby Tim » Thu Nov 28, 2013 7:47 am

What is with Smallworld II or Highland Vale? They are faster and good balanced maps.
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Re: Warbaron's Cup 2013

Postby Igor » Sat Nov 30, 2013 9:28 am

I just completed 2 games on 4 lords map, both won. And I have found the terrain too difficult to play. This map good for funny games, at my look (like other exotic maps are).
Would be funny to watch how Barcelona, Bayern, Manchester United and other grands play football on a field where peasants grow potatoes :-)

The Waste, as a good known classic map, looks the optimal map for round 2nd.
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Re: Warbaron's Cup 2013

Postby Chazar » Sat Nov 30, 2013 3:14 pm

The waste is quite sensitive to who goes first. :(

What is wrong with some varying terrain?
The analogy with football does not hold: football specifies a field with no obstacles, but Warbarons is made interesting by varying terrain only!
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Re: Warbaron's Cup 2013

Postby Igor » Sat Nov 30, 2013 6:05 pm

Chazar, in that map terrain doesn't let to coordinate armies, then they act without connection each other, that doesn't let a player to show all that he can do in Warbarons. That is why I called it a field with growing potatoes.
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