I have been working with several diffrent areas lately:
# Added minimap cities to the city popup. Its possible to change your active city by clicking on this minimap. So you can quickly jump between your cities to check the production is setup as you want.
# Added tooltips to the buttons in the city-screens. Also updated the other tooltips ingame to be language independent, you wont notice the difference though
# Changed production and income/upkeep to be calculated at the start of your turn instead of the end of previous players turn. This will make it harder for observers to spot exactly what/when you produce something in your cities.
# Continued work on the vector functionality, its a bit complex, and also challenging to make it easy to use. Its not complete yet though, but can now be used at your own risk I hope to complete it in a few days.
When Im done with this I have some small things in queue, like
- Enable the new extra BUY production button
- Extra security question on the raze option
- Fix the layout of the occupy/plunder/raze screen
- Possibility to rename cities
- Some kind of battleadvisor functionality