Colourful Snowflake [2.0] is submitted for review.

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Colourful Snowflake [2.0] is submitted for review.

Postby Experix » Tue Mar 04, 2014 6:07 pm

New map: Colourful Snowflake [2.0] by Experix.
Map editor link: Colourful Snowflake [2.0]


Image
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Re: Colourful Snowflake [2.0] is submitted for review.

Postby Experix » Tue Mar 04, 2014 6:09 pm

Changed the guards in the towers to be more barbarian-resistant.
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Re: Colourful Snowflake [2.0] is submitted for review.

Postby KGB » Fri May 02, 2014 10:49 pm

This map need another fix for 1v1 games. Probably for 2v2 games another other team games. Leaving it random is criminal because in games where you start next to each other the player going first has a HUGE advantage. 1v1 games (and 2v2) should start at opposite sides in a fixed starting spot.

Please fix that and re-submit.

Also I was chatting with Tabanli about this map and we both agree there are too many good items in the middle. It makes for a big rush for those items that hugely rewards the first player to get them. It would be better to put fewer items there and/or put some on the single island cities (outermost) and increase the guards for those cities.

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Re: Colourful Snowflake [2.0] is submitted for review.

Postby Igor » Sat May 03, 2014 7:26 pm

I discovered two exclusive things on the map.
Snowflake in the center has 6 income buildings which give income of 50 gold. But one of them give random quantity of gold, Southern one.
Average ruins in water have random type of undead, but one of them has fixed undead 1 Vampire, one at South-West.
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Re: Colourful Snowflake [2.0] is submitted for review.

Postby KGB » Thu May 08, 2014 10:51 pm

The number and/or placement of the Shipwreck ruins needs to be adjusted too.

Right now there are too many that are too close together. I would suggest removing 1 of the 2 between each major island. You may want to also consider removing Allies as an option on those 6. Getting Serpents or Kraken is *huge* given you can't produce them in any city.

If you still want to have 12 shipwrecks then place the 6 that you remove at the outer most edges of the starting islands out where you currently have an income site guarded by a Sea Serpent. Right now players never go there but putting a ruin beside the income site would give them a reason to do so.

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Postby SnotlinG » Fri May 09, 2014 11:27 am

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