KGB wrote:Igor wrote:1. 2-3-hitters don't get their lost hits back immediately.
I'm with Zaque in that this kind change needs a 'heal' skill to allow some units (or heroes) to heal others.
This way or another way, armies which got damage should lose something after the battle. If they will lose move points such units should be marked somehow to be shown they need healing. I though think that they should lost hits.
KGB wrote:Igor wrote:2. Food is applied for all units.
We already have this concept. It's call upkeep in gold. Which you can assume pays wages for armies and supplies them with food. Trying to individually figure out which units are starving is going to be a nightmare of arguments. For example, imagine your stack is outside my city. You claim you are starving my city. But meanwhile between your stack and your nearest city I have a stack of units. In my mind I am starving your stack because you are cut off from your city. There is no logical way to manage this without having food as a specific item in the game that has to be carried, moved, harvested, eaten etc and like Chazar I am not eager to add it. Esp since not all units eat in the manner humans do.
To pay upkeep in gold, as it is now, is not the same as I offer to make.
Food should be a material thing. I offer two types of food: wheat and cattle. Food should be somewhere in game terrain, and special units called Peasants will be able to take it and carry to other units.
If a city is blocked by enemy's armies, peasants can carry food to this city by land or by water, if enemy lets them. And an army which is blocking a city also should have enough food to continue the siege.
We will need some special mark for every unit to see how much it is supplied by food.
KGB, your idea about payments in gold could be also the same realistic thing if gold will be carried to units. This way will let an enemy to be able to take the gold off while it is in the way to units.
KGB wrote:Igor wrote:3. Engineers can make some changes in terrain.
I'm all for this. The build skill already allows construction of towers. It can be expanded to allow construction of roads, bridges, canals, ports etc. For example a L1 build skill would allow construction of just towers (scouts, Lt/Hv Inf as we have now). A L2 build skill would allow construction of towers and roads (say Giants). A L3 build skill would allow construction of towers, roads, bridges, canals, ports etc (say Dwarves). Then the hero 'build' skill would have some value as well. Just have to cost it all correctly but no reason it shouldn't work.
Or this way that also good. Main idea that terrain should be changeable by players in process of game.
KGB wrote:Igor wrote:4. Weak armies can escape or join to attackers.
I don't quite understand this feature. Are you saying that weak units can simply run away from attackers or are you saying the attackers are so good they just auto-kill them without even the need for a battle and therefore avoid potential loss of any units (or even 1 hit which would matter in your new units don't get healed immediately request). I *definitely* don't want units joining the enemy and providing immediately free garrison defenders for their cities. I can assure you all units in my armies are like those of Japan in WWII. They fall on their own swords before surrendering much less defecting to the enemy! Perhaps yours are more like the Italians in WWII and used to changing sides
KGB, I think your offer is not correct because it is from 20th century.
I based my offer on real ancient wars. Usualy when a city was under siege, there were two main political parties which stand on one of two main streams: to continue war by defending city or to surrender in hope that attackers will not kill citizens of the city after surrendering. Sometimes party of war had the win, sometimes party of surrendering had the win.
I wish to include to the game the main thing: motivation to have a war. People in a city can change their sight when enemy is ten times more powerfull and almost no chance to win. They probably will not wish to die and will be ready to join to attackers in war against another cities. Especially if they were not be very glad of how central government of the country ruled by the city.
Citizens of each city just wished to survive. They could defend the city for some time and then to surrender if nobody came to help them.
I think we need all these changes in the game.