We have released a new version.
New games started from now on will be launched in this new version.
Here is a list of most updates that have been made since the last release.
Optimized the map-code to improve scrollspeed/smoothness
Fixed bug with attackorder/defendorder headline.
New scripted tutorial system that will help new players. Feel free to try it and give your comments in the forum.
Computer sleepmode detection added, will reload the gameclient if the client is offline/sleeping for more than 70 seconds.
Fixed bug with unit detecting a new enemy unit while moving through an ally unit, causing an error message.
Fixed bug with repopulated ruin shown incorrectly if the client was already open when the ruin repopulated.
Upgraded the client/server syncronization, to keep track of the communication between client and server and make sure no message gets lost in either direction. To improve game stability and make sure all actions you think you perform really gets executed by the server also
Based on idea by Euskrit: function added that periodically checks and correct the js countdown timer, in case it starts to diff.
Added touch-arrows on the map for touchdevices to simplify mapnavigation on mobile devices.
Level 3 ruins dont have Sage anymore
Added Transactions tab to the Historypopup. Follow all changes to your gold there
Improved tooltips to the ship-upgrade menu
Hero & unitchanges:
Heroes
DK max move increased to 16 from 15
Ranger UL increase changed from 3 to 2 per abilitypoint
Asassin, exoticmovecost increased to 2p/level (waterwalk/fly/lavawalk)
Assassin start at UL increase from 7 to 8
Assassin, Increase UL changed from 3 to 2 per abilitypoint
Paladin, Starting Leadership changed from 4 to 3
Paladin, increase Leadership cost 10 points and gives +2 in Leadership (previous 20p/+3 Leadership )
Paladin, max Leadership : +11 (previous +10)
Units
Great Archon: Battle 30 (previous 35), attackbonus +10 (previous 0), buildtime 4 (previous 5), cost 1825 (previous 2000)
Devil: negate aura 5 (previous 8), fear 5 (previous 2), HP 3 (previous 2), build 4 turns (previous 5)
Bitcoin integration
Can deposit and withdraw bitcoin
Can send bitcoin between players
Can host game with a bitcoin buyin and the winner get the pot
Can use bitcoin to buy credits
Wiki page explaining the basics of bitcoin
Items
2 new items + new art for items sharing the same gfx
Ceremonial dagger (lvl 1 item created for the new tutorial)
The hunter (lvl 1 bow with personal ward)
New unique art for sir valour, deaths disguise, war traveller
Battle
Battle limits (90% rule) now more gradual.
Total battle value is based on base battle + terrain bonus.
If battle value is 100 or less the rule is 10% is removed from both sides of extremes.
The following battle value increases the percentage that triggers a rerun.
100-145 = 11%
145-190 = 12%
190-235 = 13%
235-280 = 14%
280-325 = 15%
325-370 = 16%
370-415 = 17%
415-460 = 18%
460-505 = 19%
505+ = 20%
There has been quite a lot of talk about this feature. KGB have already written a explanation in the wiki. I will
add this information to that wiki entry.
The mobile app has come a pretty long way too. The community section is complete but not completely bug free yet.
Next on the todo list are:
Upgrading our server with the latest version of our database and servers. (planed to after this ladder season end because it's likely to cause downtime)
Automated tournaments with bitcoin integrated
Revamped heroes + new heroes.
We haven't turned bitcoin games on yet, We will do that when we have upgraded the server software. In the meantime you might want to checkout the wiki how to get a couple of milliBit so you are ready to play with them in a few weeks .