KGB wrote:Tabanli,
Why would you be able to see an agreement between 2 other players? In the real world if 2 countries make a secret alliance there is no way to know that without deducing it from observations.
The easiest way to tell who is allied against you in an FFA game is to open discussions about an NAP with other players. As the bible says "He that is not with me, is against me". So anyone who doesn't reply / isn't interested is already allied against you (or doesn't speak English - LOL). Anyone not already allied would be stupid not to take an NAP since it reduces the number of threats they face in the short term.
KGB
First of all, as a player, who openly admits that he doesn't find FFA games as important, you shouldn't be arguing with people who think they're the heart and soul of Warlords/Warbarons game. If you don't have a dog (or at least a unicorn) in this race, you shouldn't care whose dog is going to win
But kidding aside, "open discussions about an NAP" aren't by any means "easiest way" or at least an easy way. We are now finishing a FFA game in which the amount of messages send to each other was huge, and it didn't give us almost any knowledge about who is the strongest and who has NAP with whom.
There are two great problems here. First of all, it is virtually impossible to scout the whole map to get all necessary information on a large-sized map in 8-person game. Second of all - even if you manage to scout the whole map, it is only you who get this information and you can't share it because other players may not believe you. This is due to a simple fact, that everyone is claiming that the other players are very powerful and we should team up against them. This two factors make this whole idea of scouting and sharing information useless. The other thing is - as Newton said - is that this info-sharing through chat is very tedious and makes the game boring. I dont really want to spend my evenings sending 7 message to 7 players every turn to collect necessary information about who has more castles.
Of course having a system with open stats and diplomacy wouldn't in any way diminish the role of scouting - it would still be crucial to know where are your opponents units, and what these units are.
If stats and diplomacy were open the game would become much more interesting in terms of strategy. You would have to wiegh the benefits of quick expansion against the risk of being attacked by a gang of other players worried about your power. This would transform FFA into a different type of game. Right now it is all about being fast or being first to talk other players into teaming up against the strongest one.