by KGB » Fri Jun 27, 2014 10:43 pm
You forget that the Unicorn also negates 3 bonus from fear/morale in addition to negating the terrain. NO WAY is a Devil more valuable than a Unicorn. Lets do a little comparison:
Devil: 1900 cost, 4 turns: You get a 35/3, move 16 unit with Negate 5 (morale/fear) + 5 Fear.
Unicorn: 1100 cost, 3 turns: You get a 30/2, move 17 unit with Negate 3 (morale/fear) + Negate 10 (terrain).
In a head-2-head stack battle with Unicorn vs Devil, the Devil gives -2 Fear and has 2 more Negate but could potentially give up +10 in combat depending on terrain (a Lt Calv/Unicorn stack would smoke a Lt Calv/Devil stack in the open for example. Even a Unicorn/Elephant/6 Hv Calv vs Devil/Elephant/6 Hv Calv in the open favors the Unicorn with 37 Str Hv Calv vs 34 Str Hv Calv)! All for 800 more cost (the equivalent of a Spider production city) and 1 turn longer wait! The slight combat advantage isn't that big a deal (except for solo expansion). The Devil is nice but not 800 gold nicer. It's only worthwhile when it comes free (hero offer or ruin). Otherwise I'd take a Unicorn every time.
That's why letting it also negate 10 AA would over power it as it would cancel out every units AA but the Wizard and most of what a Ranger can get on her own (she starts at 5 and is capped at +15). The Terrain negate needs to become 50% instead of an absolute amount if AA is added to what also gets negated.
Note 1: The RD/Elephant is only more valuable when they are accompanied by a Devil/Medusa. Otherwise the Devil cancels out exactly the same as it did before vs a RD/Elephant.
Note 2: As an expander, the Green Dragon moves 24 with +2 stack bonus (26) vs 16 for the Devil. Plus it flies vs struggling on terrain! Only on a road is it close (13 squares vs 16). The Green is probably 2x as good an expander as the Devil thanks to the extra movement and flight.
KGB