by KGB » Wed Jul 02, 2014 9:21 pm
The problem is that both those ideas would be badly exploited against the neutral cities.
Idea 1: If you always win at 50% then a Barbarian hero would be out of control since at 30/3 he'd be more than 50% in almost every battle there is. Even a single unit like a Giant at 25 strength would auto-capture most cities since it would be 50% against all but the strongest neutrals. Even if you change the %'s a bit it will be easy for a solo Barbarian / Assassin to dominate the neutrals.
Idea 2: A 2v1 battle is >80% (ie 2 spiders beats 1 spider 80% of the time). So you could exploit this by adding 1 scout and guaranteeing that 1 scout is all you ever lose. Even a 3v2 battle is 75% so just a couple of cannon fodder units like scouts/crows up front would guarantee you never lost anything but the scouts/crows.
I understand you hate losing all your units early. No one likes it but I suggest avoiding the stronger neutrals or building better stacks before attacking the stronger neutrals.
Ideally what I'd like to see is the game allow players to select their starting armies from a pool of points with armies costing varying amount of points. So that you could decide whether you wanted a few really strong units, a large number of weak ones, something in between, terrain movement bonus units etc based on the terrain of the map and the nearby neutrals.
KGB