by Zajoman » Wed Dec 22, 2010 2:47 pm
KGB,
Yes, Warcraft and Starcraft are a different genre, but these games were first I recall to use large view ranges for units, regardless of genre, and were very successful and it was a pleasure to play them. View ranges were one of the reasons why. Other RTS games of that era had very limiting view ranges. So what I'm trying to say is that larger view range generally improves game play. I don't want every unit to have 15 range now and ruin the scouting part of the game, but maybe something like a global +1 boost to all units.
And, having this conversation, it is typical in such games that once you've scouted an area, say a city with a Scout in it, and then you go away so the city falls into fog of war again, you retain the last seen information - city and unit info. Currently, when you go away, you can view the city info, but the Scout is not displayed and so you cannot see that info.
Now wait a second, you say that when you get your stack blessed in a temple for +2 movement, it's only for the current turn? If yes, then it's really pretty useless, unless map design would have those temples placed directly on main routes, which I don't recall is the current state. I thought it granted the bonus to those unit forever, but only once per game.