Not a huge rush on this one. But it would be nice to be able to set the ruin rewards in a different manner than you currently allow. For example right now I can either select Random or a specific reward (500 gold).
What I'd like is to be able to set the reward Random but disallow a specific type of reward (say allies) so that it would then select a reward from gold, sage, item.
This would be useful when placing ruins in spots where allies can't always move away from (like on a mountain or on a single spot of land in the water where there is no dock. It also has other uses too of course if you want to have no sages in your ruins or no items but otherwise have random rewards.
KGB