Moonknight wrote:If you can hold onto 31% of resources until the next ladder season, you can delay a game so you lose the points at the beginning of the next season is what i meant. I see a lot of delayed games that get carried over to the next season even though it's one-sided and then immediate surrenders at the beginning of the new season.
Now I see what you mean. Realistically only the top 2-3 players should be doing this in order to protect from losing the ladder season. If you are far enough ahead that a loss or two doesn't matter then no one should be attempting this.
Moonknight wrote:The month interval updates is a step in the right direction. First month everyone will be neutral for all games started (I see a lot of delayed games to the next season and then immediate surrenders).
The other thing that would help is if everyone didn't start out equal at the start of a new season. Right now top players obviously are in a big rush to beat weaker ones (or surrender a few games as you note) since they acquire more points when both start out equal even though in reality the 2 players are not equal.
If instead of starting everyone out with say 1000 points it started the players based on skill from prior seasons it would help with this problem. For example top 20% of players could start at 1200, next 20% at 1100, middle 20% at 1000, lower 20% at 900 and lowest 20% at 800. Winner of the season is person who accumulates most points relative to their start (so 1200 going to 1300 is 100 points but 1000 going to 1200 is 200 points and thus scores higher for the season). Brand new players start at 1000 points.
KGB