World of Midgard [9.0] is submitted for review.

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World of Midgard [9.0] is submitted for review.

Postby Tim » Mon Nov 24, 2014 10:11 am

New map: World of Midgard [9.0] by Tim.
Map editor link: World of Midgard [9.0]


Image
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Re: World of Midgard [9.0] is submitted for review.

Postby Chazar » Mon Nov 24, 2014 11:00 am

What are the differences in this version?
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Re: World of Midgard [9.0] is submitted for review.

Postby Tim » Mon Nov 24, 2014 12:52 pm

Nothing. Same as before. Some Trouble with saving in the map editor. So i must save it one more Time...
These are the last Changes:


The East will now be more accessible. I added 3 Ways to go through the Mountains there. From North, West and East. From North its possible per Boat. From East over a Waterfall and from West over Swamp and Waterfall.

I hope you like the changes and would be interested in Feedback. How does this changes "change" the Game?

Thanks!
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Re: World of Midgard [9.0] is submitted for review.

Postby KGB » Mon Nov 24, 2014 2:52 pm

I don't think it changes it much.

The East & West entrances can only be used by sea creatures since the Waterfall prevents boat travel. So the only significant change is in the North with boat /sea unit access (which I think is a good addition).

The Black start spot remains one of the best due to Dwarves moving ultra fast thanks to the move shrine. This allows very rapid expansion. That Shrine should be a bit harder to access (ie a bit more out of the way instead of right in the middle of all his cities. Maybe in the woods between the Capitol and the Minotaur / Trigger city). It would also be interesting to move either Oschugbu or Wagadu off the main continent and into the Western sea (maybe merge the island with the L1 ruin with the island that has the swamp income building and put the city on that new larger island) so there was more reason to enter that Sea.

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Re: World of Midgard [9.0] is submitted for review.

Postby Tim » Tue Nov 25, 2014 10:48 am

Thx for the Comment KGB.

The Problem in generell is that i dont want change so much because the map is a Fantasy World from a German RPG.
I like the Idea to move a City more West to the Isles at Black Position. I think about the Move Temple too.
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Postby makeixo » Wed Dec 24, 2014 3:42 pm

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Postby xenocide » Sun Dec 28, 2014 12:06 pm

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